Velocity stops after Collide
mesaticus
Member Posts: 51
I have a character with the camera attached to them and a velocity behavior attached to them to get them to automatically progress forward (think a runner style game). My issue is if the character runs into a wall (or obstacle) and THEN jumps, even though they can clear the obstacle, they no longer progress forward automatically. Is the velocity action automatically removed?? I notice this doesn't happen if I use the acceleration behavior, but I want my character to move at a constant speed.
Thanks for any help!
Thanks for any help!
Comments
Keep in mind if you use this, you will need to set their Motion Linear Velocities to 0 when they aren't moving left or right or jumping/falling.
@CatGoneCrazy. Oh I like that too. Being able to make the game more difficult as it goes along seems like a plus.
So that's one bug down...time to figure out the others Thanks to you both for the help.