I have a question about R.I. and saving attributes

GamepencilerGamepenciler Artist/Game DeveloperMember, PRO Posts: 326
edited August 2013 in Working with GS (Mac)
I recently submit my first app in iTunes but when I download the graphic resolution is in low res and is quite blurry. I made my game in resolution independence 1024x768. What should U do to make it HD?

Secondly, I closed the app then when I open it again the score is lost and went back to 0 but I did put save attribute in the score, did I forget to add something?

my app:
https://itunes.apple.com/us/app/picoball/id680658055?mt=8

thanks,
-ACE

Artist/Game Developer / Animator at your service..

Best Answers

  • SlickZeroSlickZero Houston, TexasPosts: 2,870
    edited August 2013 Accepted Answer
    For resolution independence you need to make all the graphics twice the size they are going to be in the game, so your 1024x768 graphic needs to be 2048x1536 to utilize the high resolution. All images need to be double size of what you want them to be in the game, GameSalad will take care of the rest.

    For the score, you need a 'load attribute' in the beginning of the game for the high score to load from the last save.
  • SlickZeroSlickZero Houston, TexasPosts: 2,870
    Accepted Answer
    If you mean the submit page on GameSalads publishing site, you don't have to worry about those, the ones that will be used on Apples site are the ones you submit through iTunes Connect.

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