Camera stops when touch is released when using large scenes
nporima
Member, PRO Posts: 27
Hey Everyone,
I have a landscape scene twice the width and twice the height of the iPhone 4 screen dimensions. When the actor is activated by 'touch' and dragged across the scene, the camera follows the actor in every direction for the full width and height of the scene without any problems. But as soon as 'touch' is released the camera gets disconnected and the scrolling screen stops dead in it's tracks however the actor can still be dragged around but only inside the confines of the 640x960 screen where the camera stopped.
I had a look at the tutorial video that tshirtbooth produced demonstrating the same scenario except when he dragged the actor around the full scene, he didn't pause or stop/start the actor. I wonder if the camera would've stopped if he paused or released the actor.
I also notice that some users had similar problems where the camera stopped working when the game was paused and was thought to be a bug. Can someone shed some light on this issue or provide an update or an answer?
Thanks
I have a landscape scene twice the width and twice the height of the iPhone 4 screen dimensions. When the actor is activated by 'touch' and dragged across the scene, the camera follows the actor in every direction for the full width and height of the scene without any problems. But as soon as 'touch' is released the camera gets disconnected and the scrolling screen stops dead in it's tracks however the actor can still be dragged around but only inside the confines of the 640x960 screen where the camera stopped.
I had a look at the tutorial video that tshirtbooth produced demonstrating the same scenario except when he dragged the actor around the full scene, he didn't pause or stop/start the actor. I wonder if the camera would've stopped if he paused or released the actor.
I also notice that some users had similar problems where the camera stopped working when the game was paused and was thought to be a bug. Can someone shed some light on this issue or provide an update or an answer?
Thanks
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