IOS universal size

GamepencilerGamepenciler Artist/Game DeveloperMember, PRO Posts: 326
Hello, I would like to ask If i want to publish iOS univeral app for iphone,ipad what would be my display size in game salad? Can I use 1024 x 768 ipad or do I need to make another size? What would be the best size for all device?

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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Always start with an iPad retina project. It's much harder to do Universal when you don't start with iPad size.
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    ok thanks, i'll use IPad then large background image right?

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  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Always start with an iPad retina project. It's much harder to do Universal when you don't start with iPad size.
    I disagree

    iphone 5 size is a much more common Aspect Ratio and will get less distortion when you factor in Android devices you are likely going to want to develop for.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Just make sure if you use a smaller phone size as your base project that your artwork is still large enough for the larger devices you plan to support.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    From my experience its much easier to go from iPad to phone and android devices. There are some nice universal bits of code out there take make it incredibly easy to go from iPad to any other device.

    Going from iPhone 5 to iPad might be a bit distorted wouldn't it? Or never created a full universal game from iPhone to iPad, so I wouldn't know.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I do everything from iPhone first. And convert it all up to iPad. Have been doing it for a couple years like that.

    Alpha balls and penguin glide both are iPhone projects even on the HD versions and android versions
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited August 2013
    Right and I did that with Knight's K'west, but I'm talking about universal not two seperate project files.
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    I'm sure but i think either ipad or Iphone I should use letterbox option in the Aspect Ratio Adjustment right?

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  • kinzuakinzua Member Posts: 554
    Nope , use overscan. Start of with iPh5 cos the i5 dimensions are similar to android. You'll have a better approach that ways. In terms of iPad compatibility, keep your images 4x instead of 2x and you'll be good with the iPads too. Its something i did with Spacetower and compatibility was a breeze to carry out.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • alarm656alarm656 Member Posts: 291
    Hi all. For example I have iPhone app. which made with iPhone 5 size I made overscan for other iPhones.
    Attribute > devise.screen.size. width = 480
    change attrib: self.size.width to 480
    sometimes > height to 320.

    What about iPads? that way not works for me. if I choose Letterbox I'm having black scene on upside and downside.
    if I choose Crop I'm having cutter background on left and right sides.
    What to do?
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    I made my background image have large excess size (1280 x 800). My display size is Ipad 1024 x 768 and I have my main graphics inside the camera tracking of 960 x 640 (iphone4)..

    My guess in iphone 5 the size will extend with and crop the excess graphics.
    I think it's fine by me if the background is cropped but this works fine right?

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