inApp Purchases - Save/Load, or Restore?
IsabelleK
Member, Sous Chef Posts: 2,807
Hi!
In my new game I use inApp Purchases for the first time ever. I have both consumable, and non-consumable items.
If players buys any of them, do I have to save these attributes inside the game, and load them at the start of game? Or maybe should I use auto-restore at the start of game?
Non-consumable item is a new missions pack, consumables are in-game currency.
And BTW, what kind of screenshot should I use in iTC for inApp Purchases? Screenshot from my in-game shop, or gameplay screenshot, when using such item?
In my new game I use inApp Purchases for the first time ever. I have both consumable, and non-consumable items.
If players buys any of them, do I have to save these attributes inside the game, and load them at the start of game? Or maybe should I use auto-restore at the start of game?
Non-consumable item is a new missions pack, consumables are in-game currency.
And BTW, what kind of screenshot should I use in iTC for inApp Purchases? Screenshot from my in-game shop, or gameplay screenshot, when using such item?
Best Answers
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Braydon_SFX Posts: 9,273You'll need a restore button in your game - period. I don't know why Apple requires it of a game only consisting on consumable IAP, but they do.
Save and load the attributes like you would do normally - right after the change, and load them at the beginning.
Your pics can be of your store page inside Creator preview and it'll be fine.
Also, I made a short video series in the subject. You can search for it on GSHelper.com.
Cheers
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
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The_Gamesalad_Guru Posts: 9,922See my video series on IAP. Click the tutorials link in my signature I cover it all soup to nuts.
Answers