Actors going rogue...
travstw
Member Posts: 6
I'm making an interactive soundscape app and I'm having problems keeping my actors in line. I have them each randomly moving to different coordinates at random times, with the y axis controlling volume and the x controlling the position of the sound. This works fine as long as I don't interact. I want to be able to click and move the actors around so that the soundscape can be interacted with... problem being, as soon as you interact, the actors start going rogue and going off the screen, ignoring the constraints of the "move to" coordinates being generated for them. I tried adding "safety" logic that would trigger a "move to" back to the center if the actor reaches coordinates outside the screen, but they still don't come back. I also experimented with collision walls to keep them in, but they seem to just die after being impeded. I also tried adjusting my logic so the rule says "if pressed" then constrain to mouse coordinates, and then added my timer and random "move to" logic within that rule to the "else" (before they were separate) but that doesn't seem to help. I just started with this program a few days ago, so maybe I'm missing something obvious?
There's a link to the game and a screenshot of the current logic below. Be forewarned, this is noisy and not necessarily a relaxing soundscape.
http://arcade.gamesalad.com/game/113685
https://docs.google.com/file/d/0B2GFvMNmyTYNNkxRS0I2OWZyNm8/edit?usp=sharing
There's a link to the game and a screenshot of the current logic below. Be forewarned, this is noisy and not necessarily a relaxing soundscape.
http://arcade.gamesalad.com/game/113685
https://docs.google.com/file/d/0B2GFvMNmyTYNNkxRS0I2OWZyNm8/edit?usp=sharing
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