anyone good with rotating?



what it does.

vs

what i want it to do

Comments

  • VolontaArtsVolontaArts Member Posts: 510
    fast forward second vid to gameplay thanks
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    I think . . . . . change your 'sin' from -0 to -40 . . . ?

    Also, why is your rotation moving in 45° increments, should it not be 90°.

    I think a simple move would be easier than rotating.
  • VolontaArtsVolontaArts Member Posts: 510
    @socks almost worked. but now they arent close anymore. let me play with the numbers a bit more and ill see what happens.
  • VolontaArtsVolontaArts Member Posts: 510
    hmmm...didnt know i could use that lmao. thats why im the newb. thank you that would work perfect!
  • VolontaArtsVolontaArts Member Posts: 510
    @socks wait, can i still constrain the to actors together?
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    @BurberryArts

    Not sure quite what any of your last three posts mean. @-)
  • VolontaArtsVolontaArts Member Posts: 510
    @socks lol. sorry. well when i 'sin' to -45. the actors that should be side by side were no longer side by side. and the actors are constrained together. so can i still use the move rule even if they are constrained together?
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    ..
  • VolontaArtsVolontaArts Member Posts: 510
    edited August 2013
    @socks sorry changed* 'sin' to and i meant '40'

    its just that I'm multitasking and taking care of my nephews lol. pain in the butts
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