Is Gamesalad considering RevMob? it may be the best choice.

hey I have been hearing many good things about revmob. people have a high ePCM rate,( close to 20-26 maybe). Out of all the ad services i would recommend Revmob. I seen people talk about on the web thus far...Can we get gamesalad to put it in?

here's an article with someone has revmob (close to 4,000 revenue): http://www.indie-story.com/monthly-report-april-may-2013/

Comments

  • reginald.bernardinreginald.bernardin Member Posts: 346
    @Team6Labs yeah your right,But just like Mobclix has there issues too, gamesalad implemented them. Do you think They should have Revmob just as an option?
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Yep revmob and chartboost would be nice. The more options the better when it comes to monetisation partners, but there's a lot going on behind the scenes that influences Gamesalad's decision on which ones they want to implement.
  • reginald.bernardinreginald.bernardin Member Posts: 346
    @SaladStraightShooter. I don't take anything away from gamesalads decisions on what they implement, at least you guys are trying to provide more revenue for us ( I still use Mobclix right now even though i'm not sure if they would pay me..lol). But I really hope you can at least add or squeeze in REVMOB and maybe even chartboost as an option VERY SOON. I appreciate the time you guys take though in considering it..
  • BoomshackBarryBoomshackBarry Member Posts: 712
    That's great to hear SSS :) it's a shame how mobclix turned out, but the fact that you guys implemented them in the way you did is awesome - if you do that with another decent ad solution or two you'll have a lot of happy pro members on your hands! But you already know that ;-)
  • FallacyStudiosFallacyStudios Member Posts: 970
    edited August 2013
    Yay @SSS you have admitted to Mobclix being a poor option!!! :D Lol been saying it all along. All kidding aside, yea RevMob is definitely better than Mobclix. I currently earn more from RevMob than I did with Mobclix. Of course, Mobclix not paying doesn't help their cause at all either.

    So I take it people haven't been receiving payments from Mobclix yet? I know I haven't in the last 2-3 months. At this point with Mobclix I treat it more like I MAY see that money in 3-4 months, BUT I don't depend on it or I'm screwed.

    Oh and btw, RevMob is my preferred over most of the networks out there. I've been testing out 2-3 different ad networks every month on my apps trying to find the ones that perform well. From this months test I can most certainly say I don't care for AppFlood or AppLovin AT ALL. With nearly the same amount of space integrated between them and RevMob... Revmob is earning me 15-20X MORE. If you guys go the RevMob route I would be in shock from joy.

    On a side note, It is pretty funny that RevMob performs so well, yet their ads are the same static ad everytime. "Free Game!" . Does surprisingly well though. Oh and another perk I like about them is the fact that they send me an email at the end of every day with my analytics for the day. Don't even have to bother checking up.
  • reginald.bernardinreginald.bernardin Member Posts: 346
    @fallacy studios hey you have revmob implemented in your game? How did you add the sdk in your game? Did you use code?
  • FallacyStudiosFallacyStudios Member Posts: 970
    No I have apps that I have hand built and games that I build with GS. The games with GS have Mobclix, but I took Mobclix out of all my normal apps and replaced it with RevMob.
  • reginald.bernardinreginald.bernardin Member Posts: 346
    oh good i wish i had that option
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    Nice to hear that RevMob is kind of being considered. I've heard mostly good things about it. I chose not to implement Mobclix given their track record. They still owe a bunch of developers revenue from months to over a year past due.

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • zoopezoope Member Posts: 210
  • reginald.bernardinreginald.bernardin Member Posts: 346
    I prefer Revmob. ePCM rate is clos to $20 - $27
  • FallacyStudiosFallacyStudios Member Posts: 970
    edited August 2013
    Yea I agree with reginald. RevMob would be WAY better income wise than AdMob. AdMob really is piss poor income unless you have top chart apps with 100's of thousands to millions of impressions ... then you start making good money with them. Even then... you could still probably earn way more money with RevMob.

    And yes @8BitArvin... I'm one of those people they still owe money too. This time around they are about 2-3 months past due.
  • Team6LabsTeam6Labs Member Posts: 541
    @FallacyStudios @reginald.bernardin if RevMob is so good, why doesn't everyone use it?
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    revmob has recently been giving $3 or lower ecpm and no other ad network is any better
  • FallacyStudiosFallacyStudios Member Posts: 970
    @Team6Labs I don't know ask them. I'm just stating based on my having integrated about 10+ different ad networks, RevMob has been the best producer. Next closest for me was Mobclix, BUT they are constantly months behind on payments.
  • scrapee_netscrapee_net Member Posts: 424
    Revmob is nice, generates a very good revenue. I have it implemented in some games developed using other tools. Revmob is good, but nothing comparable to admob interstitials.
  • reginald.bernardinreginald.bernardin Member Posts: 346
    if we keep on talking about revmob on these post then maybe gamesalad would consider it faster. what do you guys think? maybe?
  • Team6LabsTeam6Labs Member Posts: 541
  • I would like RevMob also. As many options as possible!
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