Hi how i can make this simple game on gamesalad?
DanielDesigner
Member Posts: 16
I make this orbs smasher tutorial very easy for corona . but if i dont want to write code? i can do this on gamesalad right. some one can help me to do this on gamesalad? thanks a lot!
i just wat a guide because a have the actors of the diferents orbs. i want to know where are the rules to make this posible.
sorry my english
i just wat a guide because a have the actors of the diferents orbs. i want to know where are the rules to make this posible.
sorry my english
Comments
Look at the online manual/cookbook/guide on how to do each of those things. It shouldn't take you very long to do.
Once you've got that nailed, you can start introducing scores, and timers.
It seems like a good little starting project
http://gamesalad.com/manuals
1. set up an actor that has a timer loop for every 0.0 or 0.1 seconds and inside that timer add a spawn actor behaviour to spawn the orb actor, you'll need to implement a counter and a rule to only spawn if there's less than x orbs on the screen. This actor would need to be placed on the game screen but can be invisible or out of view of the camera.
2. add two game attributes, one to store how many should be spawned and one to store how many have been spawned so far. Then add a rule to the orb actor that if the number spawned so far is less than the number that should be spawned then spawn another orb actor. Place one orb actor on the screen. Increment the spawned so far counter each time one is spawned.
With both of these you'll need to spawn them at a random x and y position.
Hopefully someone will jump on the thread and give you a better approach, or you'll find one playing around with GameSalad.
What happens is there is a bubble actor with a touch to destroy rule on it. And the controller actor that uses a Timer and a Game Level Attribute "bubbleCount" to add 10 bubbles to the screen. The controller actor does most of the work, it spawns the bubbles, at random locations, note the Position setting of the Spawn Behavior and then increments the bubble count by one each time a new bubble is added. In an actual game I'd make the controller actor transparent, but in this case I wanted you to see it on screen just so you can see what I'm talking about.
Hope it helps!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page