Went from Windows to Mac and stuff went down..
lescobar94
Member Posts: 25
I recently uploaded the final version of my project to GameSalad from my PC, where I developed it. I now downloaded the project on a mac just to publish it on the App Store but it turns out that some stuff got screwed up. Whenever I preview it on the mac, some of the stuff just doesn't work properly. It works perfectly on the PC version and the only thing I need to do is to get THAT version up on the app store and not the funky version that results from me opening it with my mac. What can I do? It took me a very long time to finish this and starting over on a mac isn't an option
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Now there are three options for you.
1. On the mac you are transferring to find the issue in the code and swap it for code that works on the mac. It wont matter if you can publish from PC either because if you have issues on a mac you will have issues on the iphone.
2. If you can't find the issue in the code. Start over and code from a mac. this is the only way to make sure the time you put in testing will work on an iphone.
3. If you don't have a mac or a mac that is fast enough to run the poorly optimized GS software. Learn to code with out GS. your games/apps will be better and you wont be limited by GS's slow development.
Play with GS, you'll figure it out, Good
luck.