how to link actors with pivot points

hey gang,
im thinking about a game where i have a mechanism that consits of beams linked together with pivoting connectors...think of several beams that are attached end to end but each beam can rotate relative to the beams that they are connected to...like a persons arm is two beams linked at the elbow....what the best way in GS to do this?

thanks
Dan

Best Answer

  • Asobu_GamesAsobu_Games Posts: 261
    Accepted Answer
    Agreed, it's really hard, plus I've found the rotation can bug out at times. I had a rotating flipper for a pinball/pachinko game that rotated from a non-central point, but occasionally (when lots of other stuff is going on) it would rotate back the wrong way. It was rare but looked really off-putting, so in the end I kept this rotation method for the flipper hit box, but used an animation to mimic rotation for the actual flipper image.

    Anyway I'd say wait for joints and try something else in the meantime. :)

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