Multiple attacks with one button on a Beat'em up style game
Toecutter
Member Posts: 19
I'm working on an old school style scrolling beat'em with just 2 buttons, A = attack & B = jump. Is there a way I can make the attack button perform different attack animations? Example would be Attack pressed once = punch, pressed again = kick.
I'm thinking it might be possible with a Interger replacing my Boolean Heroattack rule?
So if the attribute heroattack (interger) = 1
do
animation punch
then
attribute heroattack (interger) = 2
do animation kick
Am I on the right track?
Thanks
I'm thinking it might be possible with a Interger replacing my Boolean Heroattack rule?
So if the attribute heroattack (interger) = 1
do
animation punch
then
attribute heroattack (interger) = 2
do animation kick
Am I on the right track?
Thanks
Answers