Typing Game - Step-by-step Coding Issue
The Game:
I'm trying to make a typing speed/word recognition game. Twist being that instead of the english written alphabet, it will use British Sign Language alphabet and the user has to recognise what it says and type it in the english alphabet before moving onto the next word.
The Issue:
I have a game attribute (boolean) called 'destroy letters' which is true/activated when each letter in the word is also checked (also booleans) and the user hits 'enter/return'.
This destroy letters attribute destroys just the letter actors. Not the spawning actors in which they are created.
I then want the global attribute for 'word 2' to be active so that the letters of this next word appear.
I can't seem to then deactivate 'destroy letters' and activate 'word 2' and then spawn those letters/actors.
Is there an easy way to step-by-step these actions that I am missing?
I keep trying something, it not working then getting lost in my code.
Thanks in advance and please correct me if I have posted this in the wrong place.
I'm trying to make a typing speed/word recognition game. Twist being that instead of the english written alphabet, it will use British Sign Language alphabet and the user has to recognise what it says and type it in the english alphabet before moving onto the next word.
The Issue:
I have a game attribute (boolean) called 'destroy letters' which is true/activated when each letter in the word is also checked (also booleans) and the user hits 'enter/return'.
This destroy letters attribute destroys just the letter actors. Not the spawning actors in which they are created.
I then want the global attribute for 'word 2' to be active so that the letters of this next word appear.
I can't seem to then deactivate 'destroy letters' and activate 'word 2' and then spawn those letters/actors.
Is there an easy way to step-by-step these actions that I am missing?
I keep trying something, it not working then getting lost in my code.
Thanks in advance and please correct me if I have posted this in the wrong place.
Answers
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