Gamesalad MMO possibility

IRurGIRurG Member Posts: 9
Hi all, as im busy with developing my over ambitious game, i started to think about multiplayer and limitations on mobile platforms, i know it has been done on bigger games...

But could it be done on gamesalad? Im still learning so i dont have a full grasp of it yet but could a MMO exist in any form made with gamesalad?

Not for the game i am making currently but i am in talks with a publisher about making a 2D MMORPG in the style of adventure quest / AQ: worlds, they like my pitch and the story i have made but its a big task and would need to source help for it.

I dont particularly want to make a 3D MMORPG as they have been done to death and i dont want to follow the likes of chaos online and the new ultima forever, although both of which are amazing and i enjoy playing both alot, its not the kind of game i want to make nor do i wish to go down the 3D route with Say UDK or Unity3D (both of which i could easily use)

I have even been Asked to postpone my current project to go ahead with this but what im trying to ask is this (in my usual long winded way)

Is it possible with gamesalad?
And
If it is, would the gamesalad community help? Would anyone be interested in alpha testing or even seeing it through every step of the way helping me bug test, balance test and help shape it?

Regards

Scott

Comments

  • kinzuakinzua Member Posts: 554
    MMORPG .. lemme think.. 8-| :-? Nope buddy.. [-( [-( [-(

    And i sincerely don't think you should even add it to the WISH LIST..
    You might wanna catch on the buzz of the async multi though.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Not right now for sure since there is no current multiplayer.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    i dunno, if you're creative enough once we get the ability to upload/download json data in tables, you could do some really cool stuff.
  • IRurGIRurG Member Posts: 9
    Thanks for the quick answers everyone :)

    I still will be interested in full multiplayer in gamesalad as i think it will open up so much more creativity.

    However i do also understand that for the moment at least, the game in question is not going to be suited for mobile platform...at least not yet even if multiplayer was viable in gamesalad. The problem being while doing a mock offline test to see if the GUI would be plausible before i wrote this, there just isn't enough space on mobile devices to allow fluid mechanics.

    Chat would also be a problem as would any sort of trade system i would want in place, i even tried overlapping menu screens in gamesalad with adding priority to context triggered faces, it looked messy, extremely so

    I have decided to for the moment stick with my survival game i have posted about, after listening to your resposes.
    I think in terms of an MMO on mobile devices its too much hassle. So il stick with pushing gamesalad to its limits with my upcoming game and see what the future holds for this amazing piece of software.
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