Which type of banners should I use for a universal build?
Rainbros
Member Posts: 124
My game is a universal app (made for iPad portrait with resolution independence). Should I make separate rules for iPhone and iPad (if screen.size.height=480, show iPhone banner, etc.) or just do one banner behavior with "All" as the banner type?
Also, aren't I supposed to be seeing test ads in Creator? When I start the scene with an ad in it, it just says "A banner ad would be displayed here. To see the exact positioning, please run on the iOS or Android Viewer" But when I run it on my iPhone through GS Viewer, it still doesn't show up. Am I doing something wrong?
Also, aren't I supposed to be seeing test ads in Creator? When I start the scene with an ad in it, it just says "A banner ad would be displayed here. To see the exact positioning, please run on the iOS or Android Viewer" But when I run it on my iPhone through GS Viewer, it still doesn't show up. Am I doing something wrong?