Best ways to generate more downloads in itunes?
reginald.bernardin
Member Posts: 346
hello everyone
I have been constantly wondering how to generate hundreds of downloads in itunes for my app. I currently have my app available for both itunes and google play for time now. I generate way more organic downloads from google play recently ( like 70 or 100 so). But in itunes i barely generate like 20 to 30 downloads ( and that's with advertising). So what are the best ways to generated itunes downloads to be in the HUNDREDS and maybe even 1,000s. Please can someone tell me the best tips.
p.s I did and the internet marketing too, twitter,facebook,youtube, blogs. But the only thing that works is paying to advertise.
I have been constantly wondering how to generate hundreds of downloads in itunes for my app. I currently have my app available for both itunes and google play for time now. I generate way more organic downloads from google play recently ( like 70 or 100 so). But in itunes i barely generate like 20 to 30 downloads ( and that's with advertising). So what are the best ways to generated itunes downloads to be in the HUNDREDS and maybe even 1,000s. Please can someone tell me the best tips.
p.s I did and the internet marketing too, twitter,facebook,youtube, blogs. But the only thing that works is paying to advertise.
Comments
* Attractive / Engaging screenshots and icon in the App Store.
* Promoting all my apps from within all my apps i.e. a more apps scene.
* Keyword research (although I think I've done ok with my last game). You get a 100 characters so use as many as you can.
* Video trailers and demos shared on other video based sites, not just YouTube.
* Regular updates so that I can keep spamming social networks with new news
* Improve my site SEO so that I can pull people in from Google searches (I hate doing this part, always have).
* Create an electronic press kit (EPK) which I can share with review sites, blogs and fans.
* May even consider looking at free app a day type services, depending on their fees and results.
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Can you not redo your trailer and make it funny somehow to increase the chance it would be shared and go viral? Or throw in a couple of kittens? People love kittens
A few tips:
- Sneak a few extra keywords into the title. Add a hyphen and subheading for more keywords eg 'blackjack' could be 'Blackjack - Vegas Casino' to sneak in 2 extra words. These count as regular keywords.
- Do your research and add localizations with translated keywords. My best downloads are in Asian countries (Japan,China,Taiwan etc) since localizing. If you can't afford full translations just use English for the description (default anyway) and just translate keywords and maybe title.
- Choose keywords that will have decent search traffic but low competition. Don't try to compete on words like slots, arcade, puzzle, angry birds etc unless you already are ranked high with heaps of downloads. Otherwise you will get swamped by a million other competing apps. Better to be the top result for a less popular word than on the 8th page for a popular word where no one will see you.
That goes for making games and marketing them in general. There is no magic way to make a huge overnight hit. Just keep working hard to constantly improve all aspects of your games and researching new and better marketing techniques. Rovio made 50 non-hit games before Angry Birds or so the story goes. Good luck!
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Another keyword tip is that Apple automatically includes SOME (but not all) plurals. For example I know if you use the keyword 'slot' you also get 'slots'. You can save a character by dropping the 's' and save 5 if you had previously been using both words. Basically you should the singular word, search the store to see if you come up for the plural, and if you don't you might want to add it for the next update.
One more tip, Apple might silently cancel one of your words if it is misleading, or a copyright problem etc. They wont necessarily tell you. So if you take a risk and do try to use 'Clash,Clans' or 'Candy,Crush' etc as your keywords, make sure you go back and check if they have allowed those words by searching for your app using them. If they have blocked them then you are just wasting characters so should change them in the next update. Btw I don't recommend using those high competition words, just saying its wise to check if you feel like some of your words might be considered questionable.
Either way, even if they don't count towards search, good ratings will help with downloads as people will be more likely to download your app once they discover it if it has good ratings. I've heard that bad ratings do more harm in this regard than no ratings at all which makes sense.
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just keep trying.
Also I've found that with time my skills in gs programming and art skills have dramatically increased over the years, and each game you build lends a base to add on for all new games you make.
typing "angry birds" in keywords can't harm lol <--dont do it--
When we send out our stuff for reviews, we go through the same wait cycle that i assume everyone goes through (1-3 months wait time). But once reviewed, we see a distinctive increase in sales to corroborate with those reviews.
This has been our experience anyways. But the initial question was how to generate more downloads. That's why I threw in my cents on that. Good reviews from review sites, pale in comparison to something that was mentioned earlier in this thread. Keywords. App Title Wording and keywords are the most important things to focus on for the iOS market, in my opinion.
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