Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
artwave
Member Posts: 23
Hello All,
I found people do universal apps by 2 ways, either by changing camera or by changing position of elements by using an actor that detects the device size first then re-position everything according to this size, but is there some solid experience in making a universal app that really covers all devices ? is there any project file that you could share ? i heard that camera way distort actors so is the second way is the way to go now ?
the second thing is related to the images resolution, if i am targeting all the devices mentioned, should i use resolution for ipad retina (the highest) that would be 4X, checking resolution Independence and GS will handle the downgrading of resolution for the rest? please advice
thanks
I found people do universal apps by 2 ways, either by changing camera or by changing position of elements by using an actor that detects the device size first then re-position everything according to this size, but is there some solid experience in making a universal app that really covers all devices ? is there any project file that you could share ? i heard that camera way distort actors so is the second way is the way to go now ?
the second thing is related to the images resolution, if i am targeting all the devices mentioned, should i use resolution for ipad retina (the highest) that would be 4X, checking resolution Independence and GS will handle the downgrading of resolution for the rest? please advice
thanks
Comments
Artist/Game Developer / Animator at your service..
Artist/Game Developer / Animator at your service..
GameSalad will convert any project to anyother resolution it is played on with not problem. Use what ever the hell you want for your initial settings.
NOW FOR WHAT MATTERS!!!
Your art work has to be large enough to cover every single device your game is played on. For iOS that means iPad retina art. No it does not matter one but that you are putting a 2048x1536 image on a 480x320 sized background actor. The only thing you have to content with is the very very very minor distortions that will happen when the aspect ratio is not the same. (BTW, this is why android development really sucks)
But none the less even when your project file is set as iPhone when it is played on an iPad and you have bug enough art for the iPad then it will work great.
The only other thing you have to deal with is if you want to make it just stretch out and fit or do you want to screw with ugly ugly cropping.
Me personally I make all my games in iPhone 5 settings. Then i use artwork that is ipad retina, and From there I stretch to fit and whamo. I have a universal app.
Oh and @ecanhoj no iTunes auto recognizes it was published for universal.
Cheers
Aaron