Problem Save/Loading Attributes for Speed Boosts (help urgent)

Im creating a game where a player buys a permanent speed upgrade in the store. Then the speed is increased when the game is played. the Buy Now button saves the game attribute that shows whether or not the speed increase was been bought. the load actor for it is in the main menu. and the store is accessible through the main menu. the player has a rule that when the speed boost attribute is true, the speed is changed to a certain number. But when I play the game, the speed doesn't change. Help plz?

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    edited August 2013
    From this post alone I can't tell if you're having a problem with the saving and loading attributes or if you're struggling to find the correct logic to double the speed.

    Follow my suggestion in your last discussion to doubling the speed. I'd recommend looking at doubling the players speed regardless as to whether or not they've purchased the item, because once you've figured that out you can then turn it off by default and start connecting the IAP purchase correctly with load and save attributes.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Nothing is urgent around here it's not life and death.
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