Columns for enemies?

CapCap Member Posts: 225
edited November -1 in Working with GS (Mac)
Hi,

let's say our enemies are bombs falling from the sky. The bombs are either 16x16 or 32x32 pixels big.
Now I want them to appear randomly with different speed. That's not a big problem. But: I don't want them to overlap! That means: if I would place a 16x16 bomb on -let's say- x20 y350, and a 32x32 bomb randomly on x25 y350, they would overlap, because the larger bomb would be faster.
That means I want to create columns that make sure bombs that are falling within a second or two can't overlap, because they are in different columns.
Now how can I do that in GS? Any ideas?

I appreciate every answer!
Thanks!

Comments

  • CapCap Member Posts: 225
    Hey, thanks for your answer!
    I tried that out before, but I think when it comes to gameplay it would be better if the bombs do not collide at all.
    That's why I have to come up with a column strategy, but I haven't found out how to do it until now. :-/
  • ChaserChaser Member Posts: 1,453
    Invisible guides for each bomb????
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