Loop with interpolate
SingleSparq
Member Posts: 1,339
How do you loop with interpolate without using spawn? Say I have an actor that goes across the screen. When it reaches the end I want it to start over again. I could have it destroy on contact at the end and re-spawn it but If the point is ti avoid spawning actors I'd rather loop it.
Comments
change attribute x to 0
Alternatively, you could check wrap x and wrap y in the scene attributes, and the objects will jump to the opposite side of the screen without you having to add any rules.
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if you want to skip back to the beginning without watching the movement, you would need to add rules.
^did it: http://gamesalad.com/game/play/54667
that game is not using any wrapping...