Loop with interpolate

SingleSparqSingleSparq Member Posts: 1,339
edited November -1 in Working with GS (Mac)
How do you loop with interpolate without using spawn? Say I have an actor that goes across the screen. When it reaches the end I want it to start over again. I could have it destroy on contact at the end and re-spawn it but If the point is ti avoid spawning actors I'd rather loop it.

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