5 features that would make GS batter.
Tupei
Member Posts: 1
I personally think that some stuff that are still missing would be a great improve to GS engine and also would help us all to make batter quality games:
1º - one alin management and snap-to-grid feature (we currently have none);
2º - unlocked atributes for actors to actors (we have no access of them making interactions sometimes harder then necessary);
3º - scene atributes tab (there is only actors and game's tab until now, a scene one would be a great addition) ;
4º - some 9 slice scaling feature for tile sets ( we currently have none);
5º - option to add custom text fonts (the way we have now "trough actors" works but its very inefficient);
I hope you guys agree.
1º - one alin management and snap-to-grid feature (we currently have none);
2º - unlocked atributes for actors to actors (we have no access of them making interactions sometimes harder then necessary);
3º - scene atributes tab (there is only actors and game's tab until now, a scene one would be a great addition) ;
4º - some 9 slice scaling feature for tile sets ( we currently have none);
5º - option to add custom text fonts (the way we have now "trough actors" works but its very inefficient);
I hope you guys agree.
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They did a couple of surveys over the past year asking what people wanted, hopefully more and more will trickle down into the final build soon.