Multiple enemies attacking at the same time

ErnstKErnstK Member, PRO Posts: 24
edited August 2013 in Working with GS (Mac)
Hi guys

Just trying to get me head around the following:

I have a static hero actor when hit/collide by an enemy it will lose 10 hit points every 1 second until the enemy is dead (or till the enemy does not collide anymore), now I'm struggling when I have multiple enemies hitting/colliding - then every enemy should subtract 10 hit points every 1 second (timing from when they collide with the hero actor).
The number of enemies attacking is very much random and the enemies are all the same actor (spawned multiple times)

Anybody with any advice would very much be appreciated

#Edit - just gonna let every enemy actor spawn on collision a small actor to do the logic

Cheers
Ernst
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