Ipad to iphone conversion - what you think?

JamesZeppelinJamesZeppelin Member Posts: 1,927
edited November -1 in Working with GS (Mac)
So I am converting my game and did it a little differant than just resizing

I submitted the "lite" version

here what it's looking like
This is from my website

Here is the link with more pics
http://sites.google.com/a/robotsvswizards.com/meetthebeetles/

image

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    looks good!
  • ChaserChaser Member Posts: 1,453
    Personally I would prefer a smaller image (see more of the path) so I don't get lost figuring out which way to go with the big shapes.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I would agree if the levels were big and confusing fortunately they arent that big and considering the size of a typical scroller i dont think getting lost will be an issue

    There is no backtracking a la metroid or something

    I just wanted something other than the usual resize another game
  • ChaserChaser Member Posts: 1,453
    Definitely easier to do than resize.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    on what planet? lol

    it wasnt a simple add control camera to the actor

    redid a lot of the mechanics and the hud. and all the Hud and many other elements were all instances ... Huge pain :(

    I wish it was easier
    I actually did a resize version as well
    Fully playable and it didnt take long at all
  • ChaserChaser Member Posts: 1,453
    Sorry James I haven't played your ipad version as I don't have an ipad. Just envisioned my games being converted and seemed easier yet my apps don't work if I were to do the same thing being that my apps are intended to be completely seen (no platformer/ maze styles)
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