i wanted the left trigger to interpolate down the table column... like theres 1,2,3,4,5 so i wanted to say when left is pressed...tablecell -1 but that didnt work.
the table just hold "real" numbers.... which are X positions i want the block to interpolate to. thanks guys, have a good night
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tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
if you are going to do a table cell - 1 deal you have to make a game.tablecell attribute and set that as your row or column in the expression. you will also nee to add a change attribute somewhere that does the table cell - 1 part of the change.
@tenrdrmer yes it does... thanks...idk if im the only one...but i need to picture the attributes and rules working together before i can write it lol...and im still trying to picture it working. but it makes sense! thanks
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Correct you should be subtracting the attribute separate from the interpolate behavior that is using the attribute to define the row or column you are trying to reference.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
You generally don't want anything in your interpolates that is not a fixed value. if you start putting in expressions that have changing values it really mucks up your interpolate moves
Comments
hope that makes sense.
Change Attrbibute game.tablecell to game.tablecell-1
@tenrdrmer