Does actor size affect memory use?

I'm switching from using an iPhone 5 portrait base when designing my game, to iPad portrait so I can use the universal build template.

The thing I noticed is that the size of the scene got a lot bigger while size of my existing actors stayed the same. Now i'm thinking of just enlarging the actors.

Question: If I increase the gamesalad 'size' of my actors, will this also affect the memory usage of these actors?

Thanks! I really want to make sure before I rebuild most of my actors.

Comments

  • StoopieSteveStoopieSteve Member Posts: 9
    I don't have a hard facts answer for you, however, I don't think this should increase memory usage much if at all.
  • VolontaArtsVolontaArts Member Posts: 510
    yes let me find the size info for you... it has to do with the image size... and if you just increase it in GameSalad you will lose quality
  • VolontaArtsVolontaArts Member Posts: 510
    edited September 2013
    wait i might be wrong but here something @socks posted about image sizes and how they affect your memory


    "Unfortunately optimising your images won't have any effect on the size of the game in RAM, so if your game in RAM with unoptimized images is 140MB it will still be 140MB with optimized images.

    The one way to guarantee smaller image files (in RAM) is to keep the file dimensions (in pixels) within the powers of 2 rule:

    2 4 8 16 32 64 128 256 . . . . etc etc

    A file that is 129 x 129 pixels takes up 4 times as much memory as a file that is 128 x 128 pixels, trim a single pixel from each dimension and you lose 75% of its RAM footprint.

    A file that is 1025 x 1025 pixels takes up 4 times as much memory as a file that is 1024 x 1024 pixels, trim a single pixel from each dimension and you lose 75% of its RAM footprint."
  • MayhemmmartyMayhemmmarty Member, PRO Posts: 39
    Answer to original question... actor size alone does not effect ram usage. The image used by the actor does.
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