Making app for iphone only (legacy - 4 - 5) sprites resolution problem
artwave
Member Posts: 23
Dear All,
i have a question regarding images resolution , to handle all iphones i think the right way is to create a new iphone project (iphone , not legacy iphone),check resolution independent option, then create all backgrounds for 1136X640, then scale them down on the stage , my problem is when i scale down the images to 50% , i notice that the images affected badly and the resolution screwed up , is that normal on the preview mode and it it will be ok on the device ?, otherwise there is a better approach? , thanks
i have a question regarding images resolution , to handle all iphones i think the right way is to create a new iphone project (iphone , not legacy iphone),check resolution independent option, then create all backgrounds for 1136X640, then scale them down on the stage , my problem is when i scale down the images to 50% , i notice that the images affected badly and the resolution screwed up , is that normal on the preview mode and it it will be ok on the device ?, otherwise there is a better approach? , thanks
Comments
Your image's dimensions being divisible by 4, and assuming that it is set to 72dpi, everything should be fine. This assures that it is retina-ready and since you have Resolution Independence checked your users will have no problem with load times.
I'm just confused about what you said regarding Resolution "screwing up" on Preview. Image quality sometimes does degrade a small bit in Preview, but testing in Ad Hoc is still your best bet. Would you mind clarifying the Resolution bit?
Some screenshots would make things easier to judge
i mean for example if you created a 300X300 image , then u scaled it down to 150X150 , u feel like the image (after scaling) has sharp lines and not clear as the original , also imagine that you have a 1px line on your 300X300 , this line will totally disappear after scaling 50% ?
edit: Actually regarding using 1px lines and halving that, I am not entirely sure.