different kind of levels (pardon my poor English)

befarhesiabefarhesia Member Posts: 2
edited September 2013 in Working with GS (Mac)
Hello,

My husband and I have this idea of a game we want to make for ages. my husband knows a lot of graphics but very little code so we weren't really able to create it until now. Then, we learned about GameSalad and finally seen a way to do it. So now we would like to go Pro and make our game.

But, the game we want is a game that every level or world has different kind of movement and physics. For example, in the first level the actors move from left to right and in the second level, they move up. Is that possible to make?

Thanks in advance and sorry again for my poor English skills :)

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited September 2013

    @befarhesia Hello, and welcome to the GS community. :-) What you are asking to do in your game is possible to do without much complication. (But it would be a slightly different answer depending on how the actor is moving.... there is more than one way to move an actor).

    As you are new to GameSalad I recommend you go through The Cookbook, if you haven't already (hold down Help above in the Menu Bar to find it); as well as running through the Manual. There are also many tutorial videos from the more experienced GS users which will be most beneficial for you and your husband, I am certain. Here is one set of videos, for instance, created by @FryingBaconStudios

    http://www.youtube.com/user/dsouza41

    OK, I wish you the best of luck and don't hesitate to ask any more questions as you go.

    P.S Your English is fine, really – your post was easily read. :-) (Although I have corrected your post just a little bit - mainly making the first word of a sentence as a capital letter... I'm sure you don't mind!)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • VolontaArtsVolontaArts Member Posts: 510
    edited September 2013
    what he said^^^
    and dont go pro yet. make your game first, then you can get the pro features because you never know how long your game will take, or if you continue to follow through.

    Edit: GL btw
  • befarhesiabefarhesia Member Posts: 2
    Thanks for the help guys, will defiantly go through the Cookbook and the Manual.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
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