universal builds
tysonwills
Member, PRO Posts: 24
I started a game around 8 months ago but it was in iphone4 size.
I now want it to run on iphone 5 using the universal build i have changed some of the actors using resolution dependance but it still doesnt fit iphone 5.
I read that most projects need to be started at ipad size for to use the resize is this the only way or can i get this sorted .
Cheers
I now want it to run on iphone 5 using the universal build i have changed some of the actors using resolution dependance but it still doesnt fit iphone 5.
I read that most projects need to be started at ipad size for to use the resize is this the only way or can i get this sorted .
Cheers
Comments
I would strongly recommend iPad as the start size and use crop, I made a bespoke universal build for Little Viking but it was a pain and wont work for some games due to manipulating the camera etc.
Crop will cut part of the scene (more noticeable on iPhone 5) but its the safest way to go atm imo.
GS is supposed to be working on a better solution but we haven't heard anything for a while now.
http://www.deepblueapps.com/gs-quick-resizer/
Darren.
I am a deepblue apps pro user and tried the resizer but doesnt bring it across correctly
Darren.
It should get you close to where you need to be for iPad.
Darren.