Quality Reduced When Changing The Size Of An Actor?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
edited September 2013 in Working with GS (Mac)
Hi, I'm sure the title explains enough, but just incase you don't understand... Every time I want to change an actor/image to a size smaller then 350, the image quality gets pretty bad... especially when I make an actor animate, is there any way of fixing this? Thanks - Hunter Afia

Comments

  • kinzuakinzua Member Posts: 554
    Every time I want to change an actor/image to a size smaller then 350, the image quality gets pretty bad...
    can't understand clearly, what u mean by , 'smaller than 350'. Eitherways, rule of thumbs while working with graphics in GS ::

    1. Keep your images in aspect of divisibility by 4 or 8.
    2. Use your image w.r.t to actor size u r using, nothing more or less. for e.g.. if actor is 32px X 32 px.. Use an image which is 64px X 64 px (for Retina Display compatibility). Nothing less.
    3. Memory hogs are in brackets of 8x8 px, 16x16 px, 32x32 px, 64x64 px, 128x128 px and further on. So if u have an image which is 12x12 px, its memory usage will be equivalent to 16x16 px.

    Hope that helps.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    also make sure your original image is 72 dpi/ppi otherwise its gets horribly blurry and messed up in GS
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