Gold Spawn Optimization Problem
Nexo55
Member Posts: 48
hello
I make endless running game.
While gold spawn, live fps drop.
or shape of an article, I would spawn at a time.
for example, will create a z-shaped gold.
Will consist of 20-under.
I would spawn all at once.
While at 60 fps, dropping to 35.
gold, to create what the best algorithm?
I make endless running game.
While gold spawn, live fps drop.
or shape of an article, I would spawn at a time.
for example, will create a z-shaped gold.
Will consist of 20-under.
I would spawn all at once.
While at 60 fps, dropping to 35.
gold, to create what the best algorithm?
Comments
I don't think I can help but you got me wondering what would be the best way myself now, and the best way to do other letters and even shapes
I had 14 or 15 spawn actor behaviours on the C actor each with a particular x and y position as I found getting it to layout in correct formation with a loop a little messy.
I couldn't think of a smarter/sensible way with less code.