@Codewizard So is this to say that only 10.4 will be ios 7 compatible? I hope not. So far 10 or 10.1 (i forget which one i have at the moment) is rock solid stable for me. Fingers crossed this ios 7 compatibility can be achieved via updates for older versions of GameSalad or through publishing. Any news on that? Thanks!
I'd like to point out that the roadmap isn't yet exhaustive. There's still more to add and update.
I see that "Metrics Gathering Opt-out" is on the list. I like the animated "New" icon. I don't like that it's all the way on the bottom.
Some of the other stuff on the list is pretty amazing. Scripted Behaviors / Native Plugins could start a renaissance era for GameSalad. If I was creative with GameSalad when it was limited, how good would I be when the limits were removed?! It could be awesome!
HTML5 could also be interesting if it's professional level. That means exporting includes custom sizes, editable code and self-hosting.
Alas, GameSalad development is frozen for me until that pesky tracking goes away.
@CodeWizard The Roadmap seems like something that should be added to the menu bar at the top of the GameSalad website. Is there any chance of this happening?
It's nice to have a long view of things I just hope this doesn't turn into asking when these things are coming every other day. I hope we all understand much of this is months out.
It's nice to have a long view of things I just hope this doesn't turn into asking when these things are coming every other day. I hope we all understand much of this is months out.
gamesalad is going to be a pretty serious tool, will it be possible to integrate Deep Facebook Integration, i guess it's in Engine Extensibility,
what would be also cool is to be able to publish Multiplatform not only mobile but Wii U, ps3, Xbox a bit like unity, a lot's of work i guess but an easy access for people like me, how know a lil code but not that much, but still want to go big
@CodeWizard - When are we going to see LOLCODE support? Really looking forward to that, and I just don't see how my development can continue until it is added. It is absolutely essential to everything I'm trying to do. Please work on this ASAP! :P ) - Thomas
With regard to creator improvements (guides, snap-to-grid on so on ?) - do you have a ball park idea of when you think this kind of stuff might arrive ?
Great stuff @CodeWizard, great to see a roadmap page. Excellent!
Async Multiplayer Into Nightly Build Sounds exciting!
Batched Draw Calls Oooh! Goody! Do these benefits basically come when you have multiple of the same actor being drawn? Can you say a little more about which cases will see the draw call batching, and which won't? If I have 10 different actors on-screen, does the batching still kick in, or just with multiple instances of the same actor (at the same size?)... etc.
Improved Physics Great! I've often been frustrated that the physics reactions can feel quite clunky. And when the player uses touch to move an object, it doesn't interact with other physics objects properly at all. For example, you can use your finger to move a block around and bash balls around the screen. It just doesn't work. Will these physics reactions work better with a new physics system revision, perhaps?
Joints, constraints and custom shapes sounds great, too!
Great stuff guys.
Would be really nice to see Specify Sound / Music name using an Expression added to the list if possible. It'd make a whole bunch of common tasks possible, such as specifying Voice Over from a table based system (which is otherwise near-impossible for a game which might have 100 levels, for example).
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@codewizard I got an email today from amazon stating GameCircle was now going to be a cross platform iOS and android system. So??? Is gamesalads implantation going to account for this and allow us to utilize a this?
With regard to creator improvements (guides, snap-to-grid on so on ?) - do you have a ball park idea of when you think this kind of stuff might arrive ?
Now that 10.4 is out (thank you) when will 11 be released please in terms of actual time (weeks, months, or years etc)?
Even though the nightlies seem more and more unstable after using them for a long period of time and once the project gets a particular size, I like some of the time/code savers in it that aren't in 10.4
Keep up the good work GS team. Wondering if any news re revmob and maybe chartboost too?? Nice to have both options if possible. I presume we wil be able to implement these with our own accounts. Also, anychance plahaven integration will change so we can put it in directly? Cheers
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So far 10 or 10.1 (i forget which one i have at the moment) is rock solid stable for me. Fingers crossed this ios 7 compatibility can be achieved via updates for older versions of GameSalad or through publishing. Any news on that? Thanks!
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Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Currently iOS 7 support is slated for 0.10.4 only. We'll review updating the older versions once we've got this out on the latest.
I like the animated "New" icon.
I don't like that it's all the way on the bottom.
Some of the other stuff on the list is pretty amazing. Scripted Behaviors / Native Plugins could start a renaissance era for GameSalad. If I was creative with GameSalad when it was limited, how good would I be when the limits were removed?! It could be awesome!
HTML5 could also be interesting if it's professional level. That means exporting includes custom sizes, editable code and self-hosting.
Alas, GameSalad development is frozen for me until that pesky tracking goes away.
The Roadmap seems like something that should be added to the menu bar at the top of the GameSalad website. Is there any chance of this happening?
And I go giddy just thinking about UI widget support.
Bring it on GameSalad . . . Bring it on!
"custom physics shapes in the future."
I will finally be able to make a 1977 Space War game with a triangle shaped ship.. =D>
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
what would be also cool is to be able to publish Multiplatform not only mobile but Wii U, ps3, Xbox a bit like unity, a lot's of work i guess but an easy access for people like me, how know a lil code but not that much, but still want to go big
- Thomas
With regard to creator improvements (guides, snap-to-grid on so on ?) - do you have a ball park idea of when you think this kind of stuff might arrive ?
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Async Multiplayer Into Nightly Build
Sounds exciting!
Batched Draw Calls
Oooh! Goody!
Do these benefits basically come when you have multiple of the same actor being drawn? Can you say a little more about which cases will see the draw call batching, and which won't?
If I have 10 different actors on-screen, does the batching still kick in, or just with multiple instances of the same actor (at the same size?)... etc.
Improved Physics
Great! I've often been frustrated that the physics reactions can feel quite clunky.
And when the player uses touch to move an object, it doesn't interact with other physics objects properly at all. For example, you can use your finger to move a block around and bash balls around the screen. It just doesn't work.
Will these physics reactions work better with a new physics system revision, perhaps?
Joints, constraints and custom shapes sounds great, too!
Great stuff guys.
Would be really nice to see Specify Sound / Music name using an Expression added to the list if possible. It'd make a whole bunch of common tasks possible, such as specifying Voice Over from a table based system (which is otherwise near-impossible for a game which might have 100 levels, for example).
If "Otherwise" is enabled in Rule, can you change its color. So it will make it easy to read our code.
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Developer Blog » 08/01/2015 - Week 72 – Apple, the great dictator…
- Thomas
P.S. Did I mention I would love that?
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Even though the nightlies seem more and more unstable after using them for a long period of time and once the project gets a particular size, I like some of the time/code savers in it that aren't in 10.4
please @CodeWizard tell us when you will add it?