State of GameSalad on 9-11-2013
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post.
Estimated Stable Build Schedule
Dear goodness, Amazon in-app-purchase and GameCircle are seemingly release ready! One more day of testing to make sure we're not imagining things. Then we'll get it scheduled for pushing live.
QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.
What’s New This Week?
1. We've got a roadmap page now! Check it out: http://gamesalad.com/roadmap We'll be refining this page for a while but it's got a bunch of useful data on it already.
2. We're preparing to move to a new office in Austin. This is taking some time and will get a bit worse as it gets closer. We're scheduled to move the weekend of September 20th. Woo!
3. We've had some management turnover this week -- and have hired a new Director of Operations named Dan Magaha. This guy has 15 years of game development experience. Good stuff and welcome aboard!
4. We've hired a new web developer. He starts on 9-16-2013. We're all full up on hiring for now.
5. We're still wrangling the async multiplayer contract. It's coming along. No red flags which is awesome.
6. Lots of work is going into getting nightly builds working again. Once that's squared away, we'll push out iOS 7 support to Pros (along with more optimizations and general awesomeness).
Estimated Stable Build Schedule
Dear goodness, Amazon in-app-purchase and GameCircle are seemingly release ready! One more day of testing to make sure we're not imagining things. Then we'll get it scheduled for pushing live.
QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.
What’s New This Week?
1. We've got a roadmap page now! Check it out: http://gamesalad.com/roadmap We'll be refining this page for a while but it's got a bunch of useful data on it already.
2. We're preparing to move to a new office in Austin. This is taking some time and will get a bit worse as it gets closer. We're scheduled to move the weekend of September 20th. Woo!
3. We've had some management turnover this week -- and have hired a new Director of Operations named Dan Magaha. This guy has 15 years of game development experience. Good stuff and welcome aboard!
4. We've hired a new web developer. He starts on 9-16-2013. We're all full up on hiring for now.
5. We're still wrangling the async multiplayer contract. It's coming along. No red flags which is awesome.
6. Lots of work is going into getting nightly builds working again. Once that's squared away, we'll push out iOS 7 support to Pros (along with more optimizations and general awesomeness).
Comments
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Edit: Refreshed page after CodeWizard Posted.
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- Thomas
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I assume this new sprite system will rely on the current collision system a circle and square and nothing new and MUCH improved and judging by the current and future roadmap this will be the case for quite awhile..
I'd imagine pixel or alpha collision is an entirely different beast to slay.
This would be nice.
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- Thomas
Usually i enter to forum every days to look news!! I need a countdown to sleep well xD
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
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Wait you mean as opposed to Async Multiplayer, gotcha. It never been mentioned as a thought so I would assume that road isn't on the horizon yet
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.