Common Causes of Crashing [PC] [Ad hoc]
Goodnight Games
NYCMember, PRO Posts: 184
We've started testing our game on an iPad recently with Test Flight and as soon as a level loads (anything out of the menu screen) the game crashes. It couldn't be the provisioning profiles because the game installs and initially loads just fine and it only crashes when going into one of the gameplay levels.
Since this isn't really giving me much feedback what would be the common causes for things crashing in Gamesalad? To narrow down a vague topic I'm working in the PC version and exporting for the mac.
The game doesn't crash when playing it in gamesalad itself.
The device it crashes on is an iPad 4 with the newest os updates.
The build is for iPad and minimum version is 5.0.
The crash is back to the desktop of the device.
I figure I want to look for a ton of timers going off, maybe a lot of constrain attributes, does anyone have any ideas?
Thanks!
Since this isn't really giving me much feedback what would be the common causes for things crashing in Gamesalad? To narrow down a vague topic I'm working in the PC version and exporting for the mac.
The game doesn't crash when playing it in gamesalad itself.
The device it crashes on is an iPad 4 with the newest os updates.
The build is for iPad and minimum version is 5.0.
The crash is back to the desktop of the device.
I figure I want to look for a ton of timers going off, maybe a lot of constrain attributes, does anyone have any ideas?
Thanks!
Comments
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the gamesalad creator is very forgiving about bad rules. adhoc builds are not. 99% of the time you have a rule that references an attribute that no longer exists, or were referencing an attribute of another actor in the scene that you deleted.
it could also be you trying to give a boolean attribute an numeric value or something
it's a pain, but you're gonna have to start removing actors one at a time until you find the bad actor, then disable code one at a time until you find the bad code.
welcome to debugging!
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