Hello Everyone
zombieninjas
Member Posts: 10
First and foremost, Hi. I'm really enjoying how easy it is to use the GameSalad engine. After spending years struggling with TGB and the huge lack of documentation for an unnecessarily engine, I'm glad to see someone really took the initiative to create something this potentially revolutionary.
But after spending some time today with the Engine, I have a few questions:
1. I noticed in watching A few of tshirtbooth's tutorials on youtube that there is another folder in the behaviors panel called Pro behaviors, are these only available to those who spend the $2000 on the pro license, or will the indie license give me access as well?
1.1 Also, how do I create my own behaviors, or use those other users have created?
2. What, other than actually being able to test on device and publish my games, do I get if I pay for the indie license?
3. Why are some of the tutorials--namely the basic shmup tutorial so incomplete? (I understand that everything is still in beta, but I got to the bottom of the page and it says "let's move on to getting some enemies on screen!" and that's the end of it.) Even the Platformer Tutorial says i don't have the rights to access it, are these other things that i will gain access to when I make the purchase?
3.1 some of the assets mentioned in the tutorial seem to be missing as well-- The other ship images to create the animation for movement aren't included in the project, is this just a strange bug or am I missing something?
4. Does GameSalad Support anything like Triggers in Torque? Those have always been incredibly handy....
Thanks in advance!
ZombieNinjas
But after spending some time today with the Engine, I have a few questions:
1. I noticed in watching A few of tshirtbooth's tutorials on youtube that there is another folder in the behaviors panel called Pro behaviors, are these only available to those who spend the $2000 on the pro license, or will the indie license give me access as well?
1.1 Also, how do I create my own behaviors, or use those other users have created?
2. What, other than actually being able to test on device and publish my games, do I get if I pay for the indie license?
3. Why are some of the tutorials--namely the basic shmup tutorial so incomplete? (I understand that everything is still in beta, but I got to the bottom of the page and it says "let's move on to getting some enemies on screen!" and that's the end of it.) Even the Platformer Tutorial says i don't have the rights to access it, are these other things that i will gain access to when I make the purchase?
3.1 some of the assets mentioned in the tutorial seem to be missing as well-- The other ship images to create the animation for movement aren't included in the project, is this just a strange bug or am I missing something?
4. Does GameSalad Support anything like Triggers in Torque? Those have always been incredibly handy....
Thanks in advance!
ZombieNinjas
Comments
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Tutorials are generally user created and each user decides whether to share or not share the project file. No license required to access those projects...if made available by the creator.
The demo version is a full version. What you see is what you get. The licensing allows you to compile the app (remotely on the GS servers) for submission to the app store or for device testing.
I'm really enjoying this engine, it's incredibly easy to use--much easy to debug than I initially expected.
I can't wait to see this thing running at full capacity.