Multiple font problems with Android or Nightly Build. Ideas?
fogarty
Member, PRO Posts: 181
I've noticed two font problems with the Android version of my game: the designated font isn't being used, and text is wrapping when it shouldn't be.
My game uses the American Typewriter font, which I designated in the "Display Text" command. I've tested on two Android devices, and they are both using a sans serif font instead.
The text wrapping (which you can see below) is even odder. It's never happened on the iPad or the Kindle Fire, but it's happening on the Asus Nexus 7. (I already checked that I do not have "wrap text" checked anywhere.)
I made this version using the nightly build because I believe I need that for the game to detect the screen size and properly adjust (which also appears to not be working properly on the Asus Nexus 7, actually).
Are these known bugs with Android or the nightly build? Does anyone have any ideas?
My game uses the American Typewriter font, which I designated in the "Display Text" command. I've tested on two Android devices, and they are both using a sans serif font instead.
The text wrapping (which you can see below) is even odder. It's never happened on the iPad or the Kindle Fire, but it's happening on the Asus Nexus 7. (I already checked that I do not have "wrap text" checked anywhere.)
I made this version using the nightly build because I believe I need that for the game to detect the screen size and properly adjust (which also appears to not be working properly on the Asus Nexus 7, actually).
Are these known bugs with Android or the nightly build? Does anyone have any ideas?
Comments
Please report them as bugs through the official link at the bottom of the page ("Contact Support").
I've reported them the other day, but if you are also bothered by these limitation, I imagine a repeat of the bug from your perspective could help highlight that we actually care about it.
Display Text also cripples the performance on my Android devices (each time the Display Text text string value is updated), making it un-usable in my games. So that's even worse.
I think if they added support for some of the Android default fonts, it may fix all these problems at once. But I have no idea whether they plan to fix the problem or not.
I got a reply stating that "when custom fonts go into Game Salad, that'll fix the problem", which I'd say is true, but who knows when that will be...?
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