How to make a pop-up menu while the game still is running?
Croissant
Member Posts: 21
How to let a pop-up menu appear when I click on a button, while the game is still running not pausing˜
Comments
Hope it makes sense.
Either Spawn it into screen when you want it to and Destroy afterwards, or Spawn it outside of view initially and just move them into view when needed, then back out.
If you want your Game mechanics to pause while your popup is activated, you have to work that out as well.
edit: Whoops too slow. Now you have two references. You can't muck this up now for sure
But another problem has encountered:
How to group different parts of a menu, that once I create a behavior to let them move or what, the behavior would effect to them all at one time?
constrain attribute (self.Position.X) to [(current.Layer1.Menu.Position.X)±n],
constrain attribute (self.Position.Y) to [(current.Layer1.Menu.Position.Y)±n]
or what?
Next time, try it first. After all, it seems like you have the logic + code in mind already. Yeah?
Anyway, glad you got to your solution