What's wrong with my 'Timer'?
I want an actor to run a series of animation every 5 second in the scene.
So I set a Timer behavior, and dragged a Animate behavior into it. I leave the 'Run to completion' and the 'Loop' unchecked.
But I got this:
If I set 'Every', I found my animation not work.
If I set 'After' or 'For', it worked.
Why? I set something wrong? Help˜
So I set a Timer behavior, and dragged a Animate behavior into it. I leave the 'Run to completion' and the 'Loop' unchecked.
But I got this:
If I set 'Every', I found my animation not work.
If I set 'After' or 'For', it worked.
Why? I set something wrong? Help˜
Comments
do you want it to animate and then stop with animate and after a few seconds animate again?
then this should work:
make an self.boolean (lets say we call it animation)
if self.animation is true do animation and do change attribute self.animation to false.
if self.animation is false do after *number* seconds change self.animation to true
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Every 5:
For (length of animation desired):
Animate