Is anyone really making money with "free" games?
chaley
Member, PRO Posts: 226
It seems insane to me that the majority of games in the App Store are free these days. While the big developers can handle the hit of a few titles being free... It seems as though the indie developers would be much better off with the "immediate" sale than with the "if the user feels like buying add-ons later" sort of sale.
Is anyone having any luck with monetizing free games?
Is anyone having any luck with monetizing free games?
Comments
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
I made $1.80 in a whole month with my free game from iAds.
As with anything in game development, your results may vary.
Artist/Game Developer / Animator at your service..
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
To be honest blasting my iPhone with a machine gun sounds like a much more rewarding experience. but then I would be out an iPhone and have to buy a new one. Hmm I guess I need to develop candy crush and make millions then blast away iPhones with a machine gun
Artist/Game Developer / Animator at your service..
Artist/Game Developer / Animator at your service..
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
In app purchases are the way to go!
free games only
Chartboost. $10'000 over 6 months.
IAP $1100 after cuts of apple and google over 12 months
iAds $1800 over 12 months
rough values
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Like game salad guru said, study psychology.
Or, you could figure out how to get your apps in front of more eyes.
Or, think about what gets you to open your wallet.
All this info is out there for free, many, many, many groups have studied this stuff and release it. Go to the Indie site associated with Gamasutra and start reading and following links and reading more.
Like most projects, a game should be planned before starting, and all this stuff should be thought through at the beginning