Fake-3D Tests in Gamesalad
alimpo83
Member Posts: 188
Hello all,
Since I've been using Gamesalad, there were many Fake-3D Tests. The best looking ones were from Stormy and his 3d blocks (and my uses), many pseudo 3D and such. I guess GS can't do 3D, but we can fake it in many ways.
I've been testing new top down fake 3D effects to use with Stormy's 3D blocks V2, that I'm going to buy as soon as possible. I guess top down 3D is really achievable, as proven in many ocasions. It's not real 3D, of course, but If the eyes buy it, who cares?
The grass? How many actors you think it has?
It's just a quick mock-up with 2 fake-3d buildings and an automatic got-with-the-wind camera that I created for this demo (that can be picked and moved, to see the effects).
Well, if you guessed less then 10 (at most, that's the limit) you were right. It replicates the actor, but as it depends on the position of the camera and careful placement, it uses less actors than in the GS examples that you can find in the forum. The building have more copies, but still fast.
It's great for top down games of many genres.
Tell me what you think.
Since I've been using Gamesalad, there were many Fake-3D Tests. The best looking ones were from Stormy and his 3d blocks (and my uses), many pseudo 3D and such. I guess GS can't do 3D, but we can fake it in many ways.
I've been testing new top down fake 3D effects to use with Stormy's 3D blocks V2, that I'm going to buy as soon as possible. I guess top down 3D is really achievable, as proven in many ocasions. It's not real 3D, of course, but If the eyes buy it, who cares?
The grass? How many actors you think it has?
It's just a quick mock-up with 2 fake-3d buildings and an automatic got-with-the-wind camera that I created for this demo (that can be picked and moved, to see the effects).
Well, if you guessed less then 10 (at most, that's the limit) you were right. It replicates the actor, but as it depends on the position of the camera and careful placement, it uses less actors than in the GS examples that you can find in the forum. The building have more copies, but still fast.
It's great for top down games of many genres.
Tell me what you think.
Comments
Nice effect you've got there. So is it using the replicate behaviour to achieve the effect?
I'm about to send you a PM (Private Message) that will hopefully help your progress.
Thanks Stormy, will get in touch soon!
Yes it uses the replicate behaviour and alpha channels in the grass texture. Now for something more difficult : simulate a top down 3D building with "different" textures! Remember there is no Z-axis in GS nor 3D shapes!
Hope you guys like it! I'm pretty happy with it and think It could be used in GTA 1/2 type games in the future, who knows!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Darren.
Check it! It could be used to make a small town setting for zombie horde type of games, for instance.
UPDATE: Tests on Ipod 4th gen = 60 fps
Adapted the cross controller tutorial to my needs, using a nice left thumbstick control.
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✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
3d walls are completely possible at the moment, they're very easy to make. You can make buildings like these ones that cannot be entered, and other ones that you can enter and then simulate a roof like the grating, semi transparent, as an example.
Next, I'm preparing something special . It may take a while to get it done, but you guys will like it for sure!