Math help in creating an off center rotating flipper
Megaemman
Member, PRO Posts: 72
I been snooping around the forums of past and i found this discussion on creating a windshield actor , and i was wondering if you so the same for a flipper, paddle or bat .
http://forums.gamesalad.com/discussion/comment/360541#Comment_360541
Heres what i have done so far on my attempt to create a semi functioning paddle https://www.dropbox.com/s/ejztcnzs666gb8o/Pinball template practice 2.zip
when i press the z key it rotates and snaps back (which is ok but i can't control the speed of the self rotating)
Hopefully looking at the links well help than my explanation.
http://forums.gamesalad.com/discussion/comment/360541#Comment_360541
Heres what i have done so far on my attempt to create a semi functioning paddle https://www.dropbox.com/s/ejztcnzs666gb8o/Pinball template practice 2.zip
when i press the z key it rotates and snaps back (which is ok but i can't control the speed of the self rotating)
Hopefully looking at the links well help than my explanation.
Comments
I have something similar set up in one my projects, if you don't get a more solid answer I might be able to upload a demo later.
https://www.dropbox.com/s/zoyexiz2pdz3zvv/Pinball template practice.zip
Hopefully this works Re-uploaded a link hopefully it works or i could just email it
@natzuur yeah your right that will definitely stop the paddle from rotating when the ball collides and i'll work on that counter rotation.
If the answer is yes, then all you need to do is set 'actor 1' to its resting position and rotation. Then when its time to flip, you would rotate 'actor 1' quickly back and forth. The 'windshield' actor will follow actor 1's rotation. (Actor 1 acts like the pivot point for the windshield actor.)
Are you even trying to accomplish any of these requests before you ask or are you just taking advantage of literally the nicest guy here?
@RThurman I appreciate your help sorry if I caused any trouble or abused this forum in anyway .
Again sorry for causing trouble
I mostly post responses to things that I think others might be interested in learning. I try to think if others might be asking the same question (or might in the future search on the forums for a similar topic).
GameSalad is a really great tool for exploring all sorts of game mechanics.
Carry on!