Backlash - question about a quirk for our ball actor

SinecureIndustriesSinecureIndustries Member, PRO Posts: 5
edited November -1 in Working with GS (Mac)
So we've been getting some feedback that people can drag the ball all of the way to the goal - what is a way to prevent people from doing this? I'm not the designer, but he picked release day of all days to go on vacation (then again, I wish I thought of it first) so I'm looking to give him some info when he returns.

The point of the game is to flick the ball and bounce it to the goal, but if you instead don't lift your finger you can pretty much just cheat the whole game. Kind of a bummer if you ask me, but you can still play it normally if you so choose.

Is there a way to either limit how far they can drag the ball, how long they can hold the ball, or any variation thereof?

Thanks!

Here's the trailer and link for Backlash:



And the iTunes store link:

http://ind.ustri.es/buybacklash

Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I dont know the specifics on what rules you are using but.....

    Make a rule so that you can only flick form the starting point

    maybe an invisible actor over your "flick from " starting area
    In your flick rules only allow flicking if the ball is overlapping or colliding with that actor

    This way once the ball is out side that actor you cant interact with it

    May also want to have the actor destroy itself after you flick as well. That way they cant grab the ball again if it goes over the starting zone while bouncing around
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Separate the touch tracking and the flick control.

    Create a game boolean attribute called `touched`.

    Have the touch set `game.touched` to `true` and include a timer that sets it back to `false` after a reasonable amount of time.

    Add another set of rules that do the moving only while `game.touched` is `true`.
  • SinecureIndustriesSinecureIndustries Member, PRO Posts: 5
    Once our developer gets back into town I'll have him give that a shot. So essentially that would limit the player to flicking from the start or not at all?

    Thanks!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    fire maple games has a demo on this. look at his profile, it works exactly the way your game needs it. I used it one of my games - class clown throw down
  • SinecureIndustriesSinecureIndustries Member, PRO Posts: 5
    scitunes said:
    fire maple games has a demo on this. look at his profile, it works exactly the way your game needs it. I used it one of my games - class clown throw down

    Great! Thank you very much!
Sign In or Register to comment.