Sounds
bhaktaraj
Member, PRO Posts: 29
Hi all anyone having any problem with sounds. in the beginning all sounds works but after sometime everything goes mute. i have done some R&D in the forum but didn't fine any useful reply if anyone has a solution please please help me . am done with a game and sound is the blocker.
Answers
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I want this issue resolved as well. This is the only thing holding me back.
It's def. not in the code
Help us!!!!!! lol
actor receives event /overlaps or collides with actor X
play sound "jumping"
it plays for a while and goes off. please help if you have any idea
Hi @bhaktaraj I've heard of other people having this same problem... ( @charliehgreen for one, as he posted)... so it definitely seems possible there's a bug of some sort....
• Does unchecking Run to completion in the Play Sound Behaviour help? Give that a go and see if the problem is cured.
Some more questions, if you don't mind; could help me and others get to the bottom of it:
• Are you using GSC for Mac or Windows?
• Are you using the latest GSC version?
• Is this problem when the game is running within the creator, on the computer -- or on a device?
• What file format did you use to bring in your sounds?
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Answers!!
• Does unchecking Run to completion in the Play Sound Behaviour help? Give that a go and see if the problem is cured.- - I tried this and it still does it.
• Are you using GSC for Mac or Windows? - - I'm on a Mac.
• Are you using the latest GSC version? - - I'm using the latest version of GSC.
• Is this problem when the game is running within the creator, on the computer -- or on a device? It happens on the Device, but on the creator I noticed weird things like my SFX starting to static after a while.
• What file format did you use to bring in your sounds? My SFX are all MP3.
I was told that most people use OGG as their sound files so today I'm going to import OGG files and test it this way. If it works I'll update you.
Even am doing the same as Charliehgreen Said. and my sound file format is ogg but still happens
• Are you using GSC for Mac or Windows? = I am using mac
• Are you using the latest GSC version?= latest
• Is this problem when the game is running within the creator, on the computer -- or on a device? happens in both.
• What file format did you use to bring in your sounds? = ogg.
Please help if you have solve this. I'm helpless searching for the solution
Tie the sound to a boolean attribute, so that when an object collides with another object, it changes the boolean attribute to true, and have a rule that says when that attribute changes to true, play a sound.
And don't forget to change that attribute back to false in the "otherwise" section.
Hi @bhaktaraj Sorry but eve nwith the extra info, I can't think what the problem would be... but I'll keep my eye out and let you know if I discover the reason...
@SlickZero
Nice solution, SZ, a bit of "trickery" might just well do it... so annoying why it's happening at all tho', I know you'd agree... touch wood I Haven't had this problem at all but there's always time, I guess....
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Hi I have tried with boolean attribute, but its still da same.
You should send in your project to support with a detailed description of the problem and what steps you make when this happens, and hopefully they can help you sort it out. It's supposedly been fixed in the nightly builds.