Best way to build levels?
Dues
Member Posts: 1,159
Hey guys!
This might be a stupid question, but
I have started to build my levels by using 64x64 blocks, but Im getting a lot of actors in every scene (around 60 visible, but not movable or collideble) Is it better, performance wise, to try and make all my levels as one background image and set up everything (colliding) using invisible blocks? Not sure if thats actually possible, because then i cant move stuff around.
How do you do it?
This might be a stupid question, but
I have started to build my levels by using 64x64 blocks, but Im getting a lot of actors in every scene (around 60 visible, but not movable or collideble) Is it better, performance wise, to try and make all my levels as one background image and set up everything (colliding) using invisible blocks? Not sure if thats actually possible, because then i cant move stuff around.
How do you do it?
Comments
this is a bad method though.