Awesome community, figured I'd say hello!
sheymyster
Member Posts: 7
Hey everyone, I found gamesalad a week or two ago and downloaded the program, I work 7 days a week 10-12 hours a day usually so I piddled with it here and there. During the day I kept a little notepad with me and fleshed out an idea my dad and I had been thinking about. From what I had learned from youtube and forum tutorials and a bit of adventuring in the program itself I understood a lot of the basic logic/rules/behaviors so I was able to "plan" out how it was going to work, even though I knew it would require testing and tinkering before it actually worked.
I finally got a few days off work and have been going hard in the paint to get at least the backbone of my game to take form and I have to say, I'm loving Gamesalad. I have tried to learn to program a few times but never really put enough work in for it to stick, and definitely not enough to be able to make an app, but I feel like I understand Gamesalad. I have gotten stuck a few times already and gotten frustrated but a bit of playing around and I managed to either do what I wanted or come up with a more clever and resourceful approach that worked for what I wanted to happen.
I'm sorry for the wall of text but I'm very excited and have already gotten the first part of my game working well enough, I am currently tackling the most difficult task I think I will face, getting an inventory to function to my liking, but I'm feeling confident and I've already gotten so much help by perusing the forums every chance I get and observe issues other people have had and the solutions that other members have so graciously provided. =D
One question and I'll give your eyes a rest, I have been designing my game with mostly rectangles as placeholders, if I can make the game function how I want adding in graphics and images of what all the actors actually are is simple, but I fear I will not be able to just "learn" how to make professional looking sprites, so are their people who take orders for stuff like that and is it affordable?
I plan on buying the Pro Gamesalad of course once I get comfortable enough to think that I'm getting close to a semi-finished app, so I don't mind putting a little money into buying graphics as well, but it can't be too unreasonably priced or I will just try to learn to make them myself, thanks!!!
I finally got a few days off work and have been going hard in the paint to get at least the backbone of my game to take form and I have to say, I'm loving Gamesalad. I have tried to learn to program a few times but never really put enough work in for it to stick, and definitely not enough to be able to make an app, but I feel like I understand Gamesalad. I have gotten stuck a few times already and gotten frustrated but a bit of playing around and I managed to either do what I wanted or come up with a more clever and resourceful approach that worked for what I wanted to happen.
I'm sorry for the wall of text but I'm very excited and have already gotten the first part of my game working well enough, I am currently tackling the most difficult task I think I will face, getting an inventory to function to my liking, but I'm feeling confident and I've already gotten so much help by perusing the forums every chance I get and observe issues other people have had and the solutions that other members have so graciously provided. =D
One question and I'll give your eyes a rest, I have been designing my game with mostly rectangles as placeholders, if I can make the game function how I want adding in graphics and images of what all the actors actually are is simple, but I fear I will not be able to just "learn" how to make professional looking sprites, so are their people who take orders for stuff like that and is it affordable?
I plan on buying the Pro Gamesalad of course once I get comfortable enough to think that I'm getting close to a semi-finished app, so I don't mind putting a little money into buying graphics as well, but it can't be too unreasonably priced or I will just try to learn to make them myself, thanks!!!
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There are some people here who offer art + music services -- you can use the Search function of the forums to look for some past posts.
In case you are having trouble looking for an artist you like, you can also consider looking through the dA forums. You can either post a Job Offer for artists (make sure to list your price to make things easier), or you can skim through the Job Services threads and look for an artist you like.
You can also try Behance or even fivver.
There's plenty of artists on here so shouldn't be hard to find one but i would use placeholder art for now and see if its still fun to play without proper art then go looking.
Darren.
But @DeepBlueApps advice is great, make sure your game is fun to play first before you sink too much time/money in to the graphics.
Good luck!
Agree with above comments, you can pay for artwork which I'm sure can be found for the right price but if your willing to put the time in to learn to do it yourself you'll save your self money and have a great set of skills to put into a number of industries not just game design. Checkout vector art software inkscape for free, or ideally if you can find an old copy or afford the latest one look at Adobe Illustrator and Photoshop. Great software used by professionals the world over... plus there are a millino tutorials out on the web
Good luck and look forward to seeing your first game/app.
If I just can't make my art work I am glad to know that the resource is there for hiring talented and experienced digital artists just in case. Also, thanks @DeepBlueApps for the advice, I was thinking about that as well, I didn't know if it was normal or not to do but I was thinking about making my entire game with just roughly drawn actors from paint done by me and like you said, if the game sucks I won't have wasted all that art developing time as well, THANKS!
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artwork is something I always struggle with. I know enough to get by, but am put to shame by the good work here people do. I've done my own artwork, hired people and bought stock vectors. do whatever helps you reach your creative vision (on budget!)
I always flesh out my game using placeholders or graphics grabbed out of google. You can only look at colored blocks for so long . Once I like an idea I start shopping around for assets.
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Hi @sheymyster too and welcome to the Forums. :-) Best of luck with all your game-making.
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