gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited September 2013
Hi @VeiraGames exactly as the other guys mentioned: one is a boolean attribute while the other one is a real attribute....
So to clarify, with any particular attribute name – not only can you use this same name for a game, scene or self attribute all at the same time – but like here, for any type of attribute, all named the same if you wanted, all at the same time.... what you have here is you've called up the boolean one via the expression editor, then called up the same-named real one next.
In other words, there is no warning in GSC that you already used an attribute name.... if you need to use similar names, with different attribute types, one way of identifying the difference when viewing the name in the expression editor - as a suggestion - is to give each one a single letter to identify it, i.e for boolean.. BmyAtt, integer... ImyAtt, etc. Although ideally just have different names altogether! :-)
Thanks I see it now. I needed a boolean, wasn't paying attention. One little mistake like that puts you off completely. Not a good start
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited September 2013
Ah, don't let it do that! You produce some excellent artwork and a really good game (the only one I know of, you might have made more...) ;-)
Think positive and plough on, that's my motto! (Mind you, I get down too, sometimes, and I realise it's easier to dispense homespun recommendations than to run with them yourself....)
Anyhow... perhaps take a short break to recharge your "enthusiasm batteries". :-)
@gyroscope yesterday I took a break from a week long of doing artwork for my next game. But one day break makes you (me) feel lazy the next day lol my aim is to have a game ready next month and I only started this new project last week. Artwork 75% done coding 1% done
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited September 2013
That's sounding more positive. :-) The way I look at it, it's great (and almost always necessary as you know) to plan a game/app but nine times out of ten, the timing of it goes out of the window.... it's like fixing something on your car, isn't it.. what you estimate will take one hour lands up taking three! :-)
If it's any consolation, after using GSC for 4 years, I've still only got 1 app in the store... (although a 2nd app is teetering on being finished, and I've no less than another 38 (really I have) games and apps of all sizes to get onto and finish... the majority not really started at all.... now I'm getting depressed.... ;-)
Comments
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
Hi @VeiraGames exactly as the other guys mentioned: one is a boolean attribute while the other one is a real attribute....
So to clarify, with any particular attribute name – not only can you use this same name for a game, scene or self attribute all at the same time – but like here, for any type of attribute, all named the same if you wanted, all at the same time.... what you have here is you've called up the boolean one via the expression editor, then called up the same-named real one next.
In other words, there is no warning in GSC that you already used an attribute name.... if you need to use similar names, with different attribute types, one way of identifying the difference when viewing the name in the expression editor - as a suggestion - is to give each one a single letter to identify it, i.e for boolean.. BmyAtt, integer... ImyAtt, etc. Although ideally just have different names altogether! :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Ah, don't let it do that! You produce some excellent artwork and a really good game (the only one I know of, you might have made more...) ;-)
Think positive and plough on, that's my motto! (Mind you, I get down too, sometimes, and I realise it's easier to dispense homespun recommendations than to run with them yourself....)
Anyhow... perhaps take a short break to recharge your "enthusiasm batteries". :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
That's sounding more positive. :-) The way I look at it, it's great (and almost always necessary as you know) to plan a game/app but nine times out of ten, the timing of it goes out of the window.... it's like fixing something on your car, isn't it.. what you estimate will take one hour lands up taking three! :-)
If it's any consolation, after using GSC for 4 years, I've still only got 1 app in the store... (although a 2nd app is teetering on being finished, and I've no less than another 38 (really I have) games and apps of all sizes to get onto and finish... the majority not really started at all.... now I'm getting depressed.... ;-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
No worries! :bz
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps