Thanks @BlackCloakGS Thought this might be a plist setting issue...can that be fixed on the publishing portal side? No status bar showing on my iOS 5.1 devices only iOS 7
Hi there team - updated GameSalad and also my certs and provs. Seems like that time of year. I have done some tests with the new build of the viewer on iOS and was initially a little dismayed as the game I am working on crashes the viewer in iOS 7 on my 4S - I have kept my 5 on iOS 6 for now - that works fine. My much larger game which is multi scene and has lots of graphics and actors and behaviours seems to be working flawlessly on the new version and in iOS 7 and is nice and smooth with a real solid consistent frame rate. I can not fault it in any way
But my casual game which is currently only one scene is crashing the whole viewer on load. Is there anything I can do to help you guys figure this out or is there anything you know that could be causing this? It seems like my much simpler project is causing issues.
The game builds, gets loaded to the phone, the phone then has the loading wheel which spins and then the viewer crashes to desktop and GameSalad looses the connection.
It's like the startup bug that many old games seem to have.
Any ideas or ways I can help solve this just let me know. Thanks, M@
1. iADs seems to not show up in adhoc. I see the boxes that say "ad here" or something like that when I use the viewer but they never show up in an installed ad-hoc build. Not going to test it live as I don't want to chance it. Playhaven works though.
resolved itself this morning...
2. iOS viewer is crashing randomly on app loads. Seems to usually happen if it has been open for more than 1-2 "viewings".
3. ad behaviors changes did NOT update in the objects in scenes. What I mean is I changed the prototype of an object that had an ad behavior in it (from 10.3) but when ads weren't working as I expected so I looked at the object in the scene. It was still "locked" (aka still using prototype) but once I unlocked it to be a unique it showed the OLD prototype. Upon hitting the revert to prototype it updated to the new version and worked as I expected it to. I hope that made sense...
Okay - here is the error X-Code throws - "Terminated due to Memory Pressure"
And what is the 'Validate Project Settings' in Xcode? It's a warning with an auto fix on the viewer build.
I have just now tried updating the game with an intro screen - it gets to the intro screen ok now - so it is not crashing on launch - but on change to first scene it crashes. I have a large song in there. Thought that might be it, deleted it. No change. But what is making this 'Memory Pressure' thing perhaps?
Any ideas would be great
This game which I thought might be a process hog runs smoothish on the 3GS even. I am not sure what is causing this "Terminated due to Memory Pressure" error with GameSalad viewer. Not happening on latest builds of GS + viewer + Xcode on iOS6.
News update >
Okay I am updating my testing with this app and I have seen astronomical image use - it's gone all the way up to a 345MB.
Like woah I thought.
So as and when I can update this post I will. I have PNG 24 bit images animating. This could be the issue. All deducted from this massive image use issue I can see while using the viewer on my working iOS6 device.
Perhaps this is it.
This game is in it's early stages and optimisation has not been necessary but this game loads 340MB of images in to it and that seems to me to be right up there and is perhaps crashing the game and throwing "Terminated due to Memory Pressure".
Not sure if anyone else is experiencing this issue. My iPhone games published with 10.4 will not letter box properly on the iPad using IOS 7. They appear to work fine in creator but once the ad hoc is installed on the IOS 7 iPad overscan seems to take effect and the screen gets chopped. I selected letter box when I published the app. I have not tested using the 10.4 viewer. To overcome the problem I converted the apps to universal and all works as expected. I am not sure if this is a bug or not. Cheers ;-)
Not sure if anyone else is experiencing this issue. My iPhone games published with 10.4 will not letter box properly on the iPad using IOS 7. They appear to work fine in creator but once the ad hoc is installed on the IOS 7 iPad overscan seems to take effect and the screen gets chopped. I selected letter box when I published the app. I have not tested using the 10.4 viewer. To overcome the problem I converted the apps to universal and all works as expected. I am not sure if this is a bug or not. Cheers ;-)
letterbox works fine on my ipad but I am doing a universal build, not just iPad...
edit: stopped reading halfway through and saw you did universal and it worked...I will check iPad only and edit back in my results
edit 2: re-reading this I am kinda confused. You are saying an iphone app isn't letterboxing on an ipad? an iphone app will display in that small box thing on an ipad...
anyways did a bunch of testing results:
universal ipad: letterbox works
universal iphone (3.5 and 4 inch) letterbox works
ipad only: letterbox works
iphone only on ipad: 1x and 2x features work as expected with proper letterbox - looks nearly identical as ipad version when using 2x
iphone only on iphone (3.5 and 4 inch): letterbox works
in iOS viewer, when you click recent games the list has a white background, and I am assuming the text is also white so...you can't see the build names.
ios 7 issue only, ios 6 with new viewer has correct list/text color
Nice work GS-team! But i ran into something quite strange. When i go into the "Pro Behaviours"-tab there's only 4 behaviours. "Open URL", "Show Banner", "Show More Games" and "Tweet Sheet". Why does this happen? And can it be fixed? :-?
@Jaytee the game centre behaviours are under standard. I was confused as well. I think the GS team were kind enough to do this for people with pro accounts which just expired so they can fix their games ... Also I must add my games which did not work on 10.3 which I published with 10.1 are working fine on 10.4 so no need to rework .. . You Beauty !!! Thank you so much GS team ...
Nice work GS-team! But i ran into something quite strange. When i go into the "Pro Behaviours"-tab there's only 4 behaviours. "Open URL", "Show Banner", "Show More Games" and "Tweet Sheet". Why does this happen? And can it be fixed? :-?
- Jaytee
I haven't memorised the Pro behaviours, but if you check the Standard tab you'll find In App Purchase and Platform Actions there. Am I missing any other Pro features?
note: this is the first time in a long while that I've actually looked through the list one-by-one, not sure if they've always been there in the standard tab
Nice work GS-team! But i ran into something quite strange. When i go into the "Pro Behaviours"-tab there's only 4 behaviours. "Open URL", "Show Banner", "Show More Games" and "Tweet Sheet". Why does this happen? And can it be fixed? :-?
- Jaytee
they are in the standar section of behaviors now o.O
@BlackCloakGS I am also getting the "Bundle Identifier may only contain uppercase or lowercase letters ('A' through 'Z'), numbers, and hyphens" error in the GS dashboard.
I have the number 4 in the bundle identifier which, when taken out, clears the error, but as stated in the error warning numbers are acceptable. Obviously I can't change the id at Apples end as it is a published game, what do I do?
@BlackCloakGS I am also getting the "Bundle Identifier may only contain uppercase or lowercase letters ('A' through 'Z'), numbers, and hyphens" error in the GS dashboard.
I have the number 4 in the bundle identifier which, when taken out, clears the error, but as stated in the error warning numbers are acceptable. Obviously I can't change the id at Apples end as it is a published game, what do I do?
Thanks in advance.
Same for me, but my problem is a "-" in the bundle identifier. Fix please...
@BlackCloakGS Actually the warning in the GS publishing dashboard states
"Bundle Identifier . Individual bundle identifer levels may only start with uppercase or lowercase letters ('A' through 'Z')", not mentioning numbers or hyphens.
This is not a restriction of Apples, please can you fix, still can't publish...
Comments
Status Bar issue fixed! Yay! time to submit my updates to iTunes connect!
But my casual game which is currently only one scene is crashing the whole viewer on load. Is there anything I can do to help you guys figure this out or is there anything you know that could be causing this? It seems like my much simpler project is causing issues.
The game builds, gets loaded to the phone, the phone then has the loading wheel which spins and then the viewer crashes to desktop and GameSalad looses the connection.
It's like the startup bug that many old games seem to have.
Any ideas or ways I can help solve this just let me know. Thanks, M@
1. iADs seems to not show up in adhoc. I see the boxes that say "ad here" or something like that when I use the viewer but they never show up in an installed ad-hoc build. Not going to test it live as I don't want to chance it. Playhaven works though.
resolved itself this morning...
2. iOS viewer is crashing randomly on app loads. Seems to usually happen if it has been open for more than 1-2 "viewings".
3. ad behaviors changes did NOT update in the objects in scenes. What I mean is I changed the prototype of an object that had an ad behavior in it (from 10.3) but when ads weren't working as I expected so I looked at the object in the scene. It was still "locked" (aka still using prototype) but once I unlocked it to be a unique it showed the OLD prototype. Upon hitting the revert to prototype it updated to the new version and worked as I expected it to. I hope that made sense...
And what is the 'Validate Project Settings' in Xcode? It's a warning with an auto fix on the viewer build.
I have just now tried updating the game with an intro screen - it gets to the intro screen ok now - so it is not crashing on launch - but on change to first scene it crashes. I have a large song in there. Thought that might be it, deleted it. No change. But what is making this 'Memory Pressure' thing perhaps?
Any ideas would be great
This game which I thought might be a process hog runs smoothish on the 3GS even. I am not sure what is causing this "Terminated due to Memory Pressure" error with GameSalad viewer. Not happening on latest builds of GS + viewer + Xcode on iOS6.
News update >
Okay I am updating my testing with this app and I have seen astronomical image use - it's gone all the way up to a 345MB.
Like woah I thought.
So as and when I can update this post I will. I have PNG 24 bit images animating. This could be the issue. All deducted from this massive image use issue I can see while using the viewer on my working iOS6 device.
Perhaps this is it.
This game is in it's early stages and optimisation has not been necessary but this game loads 340MB of images in to it and that seems to me to be right up there and is perhaps crashing the game and throwing "Terminated due to Memory Pressure".
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edit: stopped reading halfway through and saw you did universal and it worked...I will check iPad only and edit back in my results
edit 2: re-reading this I am kinda confused. You are saying an iphone app isn't letterboxing on an ipad? an iphone app will display in that small box thing on an ipad...
anyways did a bunch of testing results:
universal ipad: letterbox works
universal iphone (3.5 and 4 inch) letterbox works
ipad only: letterbox works
iphone only on ipad: 1x and 2x features work as expected with proper letterbox - looks nearly identical as ipad version when using 2x
iphone only on iphone (3.5 and 4 inch): letterbox works
on top of what I listed above also found:
in iOS viewer, when you click recent games the list has a white background, and I am assuming the text is also white so...you can't see the build names.
ios 7 issue only, ios 6 with new viewer has correct list/text color
- Jaytee
Like Balls? Then click here! We've 100 coming soon
Free Mini Games and Demo Templates
note: this is the first time in a long while that I've actually looked through the list one-by-one, not sure if they've always been there in the standard tab
they are in the standar section of behaviors now o.O
It is the end of an era.
I have the number 4 in the bundle identifier which, when taken out, clears the error, but as stated in the error warning numbers are acceptable. Obviously I can't change the id at Apples end as it is a published game, what do I do?
Thanks in advance.
Fix please...
"Bundle Identifier . Individual bundle identifer levels may only start with uppercase or lowercase letters ('A' through 'Z')", not mentioning numbers or hyphens.
This is not a restriction of Apples, please can you fix, still can't publish...
Thanks in advance