Project images blurred after GS update?
shmartybird
Member Posts: 17
Hi guys, I've been working on a project since January and have been working non-stop the past few months.
I open up GS today and it says an update for iOS 7 is available, etc. etc.
>Install and relaunch
>Preview project and see all the images are blurred and distorted.
>Try to change resolution to 'legacy iPhone'.
>Images still blurry.
>Recheck image sizes and see they are divisible by 8.
>Feeling as though I've wasted months of painstaking work.
(Picture: http://imgur.com/qlj93IR)
Anybody have any idea why this is happening?
Any tips on how to resolve this?
ShmartyBird
I open up GS today and it says an update for iOS 7 is available, etc. etc.
>Install and relaunch
>Preview project and see all the images are blurred and distorted.
>Try to change resolution to 'legacy iPhone'.
>Images still blurry.
>Recheck image sizes and see they are divisible by 8.
>Feeling as though I've wasted months of painstaking work.
(Picture: http://imgur.com/qlj93IR)
Anybody have any idea why this is happening?
Any tips on how to resolve this?
ShmartyBird
Best Answers
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TheGabfather Posts: 633@shmartybird
Before you updated to 0.10.4, were you already using Retina Images for your Actors?
Say, a 512x512 image for a 256x256 Actor?
If yes, does that mean you're now using a 1024x1024 image file for a 256x256 Actor?
Anyway I've managed to update 2 more games and I can confirm that the images were still crisp similar to the first 2 games I updated earlier. They weren't using pixel-type images, though.
Still wondering what the cause(s) of the problem you guys are experiencing is/are. :-/
I've started creating the art for my next title and they will be pixel art so I hope the problem won't make its way into my project.. -
TheGabfather Posts: 633Why would you have to redo the entire game, though?
Just replace the current Image files you're using from within Creator (no need to change Actor sizes, etc -- for Retina support).
edit: Someone correct me if I'm wrong, but I don't think Resolution Independence is a requirement of Apple. Only Retina support is. When I finally feel like a lot of people are finally transitioning to the Retina iPhones (>iPhone4), I will be more than willing to let go of Resolution Independence -- and in turn, finally enjoy a smaller file size.
Answers
I'm assuming, since they weren't blurry before you updated, that they're also set to 72dpi? It wouldn't hurt to double check.
Also, try deleting and re-importing an image file (just one, for testing) from within Creator (try using a different filename), and see if it works.
If not, try an Ad Hoc build and see if it's just a problem with your Creator or if it's an issue with your game project.
Otherwise, I'm stumped.
edit: What do you mean by Distorted?
When I import them into creator and add them into a scene- they look blurry in both creator and Preview.
I am not using resolution independence just fyi, maybe all of my images need to be doubled in size for the HD retina display thing?
One other thing I've noticed is that some images are now blurrier than others:
http://imgur.com/Z82hf2y
(Child actor is blurrier than the Adult actor- yet they're both 64x128, 72 dpi)
This is driving me crazy.
I should mention that this project has been designed for 480x320 resolution. Could that be the problem?
I thought it was actors not being exactly on a round number on the X/Y - but no.
Some assets are still crisp though - so more investigation needed...
My game is an iPad resolution independence build.
>Started a new project.
>Ticked resolution independence.
>Doubled size of images.
>Imported into creator.
>Images crisp in both creator and preview.
http://imgur.com/DxWeL6M
Great, but this means I have to double the size of everything in my current game and basically program the whole thing again. Unless this is a software issue, in which case there should be a fix, right? *fingers and toes crossed*
@TheGabfather: No, I wasn't using Retina Images for my actors. Now that I've tested using Retina Images (with resolution independence checked), things seem to be crisp again.
Just a shame I have to go back and re-do the whole game from scratch .
Can anyone confirm that this was the problem? Or is this also affecting retina images?
Thanks guys.
Problem solved then guys. Thanks for all your help with this!!! I was freaking out!! [-O<
For example i had the following rule:
If Attribute (Self.Pos.Y) > 0.0
Change Attribute:
Self.YtargetPos To: Self.Pos.Y
Constrain Attribute:
Self.Pos.Y To: Self.YtargetPos
This rule was to stop the actor 'wandering' up or down (on Y axis) when moving left or right.
For some reason the rule made the actor blurry, and when I switch it off the actor image becomes crisp again. Also, when I switch the rule off, the actor doesn't 'wander' for some reason. Strange...