Can someone make me a snake game demo?

swiftskater1swiftskater1 Member Posts: 97
edited November -1 in Working with GS (Mac)
I need help making a game like the original snake. Any help?

Comments

  • JCFordJCFord Member Posts: 785
    It's not really a good idea to simply ask people to build games for you.

    Have you tried to build this yourself? How far have you got? Post your game online here with the link and people will be more likely to help you.

    Good luck
    JCFord
  • RHRH Member Posts: 1,079
    I say the same. You can't really just ask someone to make the game for you and then submit it :P

    I find that if you spend enough time looking there is pretty much a demo for anything you need on here already, and if there isn't an exact demo there are many that you can mix and match aspects of.

    Making a snake style game sounds fun though :)
  • PhoticsPhotics Member Posts: 4,172
    I don't think it's impossible.

    I'm thinking the job could get done with timers and interpolate for movement... and lots of attributes and actors. With each bite, a new piece is spawn.

    Movement would be weird... not like a snake... but maybe like a caterpillar :)

    Heh... I find it unfortunate that there isn't an active GameSalad contest right now. I started development here just as the previous contest was ending.
  • RHRH Member Posts: 1,079
    Make is snake related :)

    I'd be really interested in seeing the solutions that people would come up with because I was thinking about this a while ago
  • PhoticsPhotics Member Posts: 4,172
    @tshirtbooth - Heh, that's not exactly what I had in mind. But if you want to start a snake contest, that's up to you. It seems like a fun idea. It could be a good promotion for your site.
  • PhoticsPhotics Member Posts: 4,172
    Oh... that's interesting. Considering how the steak knives thing turned out, you might have a popular contest on your hands. I probably wouldn't enter though. I'm surprised that Gendai Games isn't throwing one right now, so there is an opportunity for a fan-based contest.
  • JCFordJCFord Member Posts: 785
    There is a demo already on here that I have seen if anyone can find it!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    What are the rules, T? When would the deadline be?
  • PhoticsPhotics Member Posts: 4,172
    I might not enter a Gendai Games contest either. My next game is way complicated. It might not be done until version 4.0 of the iPhone OS is released. (Heh... and I still haven't gotten busy on that GameSalad Textbook.)

    But regardless, I think it's good for the community if there was an active contest. Do you want people dismissing your new apps because of a "GameSalad" splash screen? The more and more high quality games out there, the better image it creates. I think Gendai Games needs to do more to improve that image, by attracting talent.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    A bad drawing has never ruined it for the pencil

    when you think about it....

    even the crappiest game with the GS logo does not hurt gendai

    Three type of people (in general anyways)
    1. dont wanna make games so it does not matter

    2. people who will never use GS because they already have success without

    3. THESE are the target - people who are are or may be interested. Rather the game is good or not they think "hmmmmm... made with game salad, i wonder if that is something i could do" off they go to google it they land on gs.com.They look at the "pitch" which is done very well and some quality games....

    If curiosity is sparked at all...the goal is met
    plus a crappy game sends out a message of... i could do that

    The people who trash talk GS dont matter anyways
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    A snake clone IS possible with GameSalad. I'm actually working on one now.

    Here is a preview of what I'm willing to post at this point... ;-)

    http://gamesalad.com/game/play/55205

    Sorry no download version yet, the project is currently way too hacky!
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Barkbark00, this is a great start, please share what you've got, and maybe we can all work at it.

    I think there should be more raw examples of classic games, too. Not having to reinvent the wheel logic wise is the plus with GS. Applying new art and additional logic to classics is a good way to learn while making something fun.

    Snake, Centipede, Joust, DigDug, Donkey Kong, Tank, QIX, Q*bert, Tempest, Street Fighter, Contra, Megaman, Castlevania, Kung Fu, Final Fight, Rick Dangerous, Frogger, Missile Command, Moon Patrol, Lunar Lander, Kaboom! Super Mario, Sonic, Metal Slug, Bubble Bobble, Ghost 'n' Goblins, Tron, Space Invaders, Zelda, Galaga, Raiden, Defender, Duck Hunt, Pole Position, and all the other classics should be here for the next generation to play with and develop new skins for.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    @tshirtbooth, you WERE correct about not being able to track/follow the position of the lead actor from actors not on the same line...so you can sit back down, uncorrected. ;-)
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    @Bark, are you following the index of the last one?
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Every move spawns a new actor at the front, and destroys an actor at the back (only when it exceeds the total allowable actors in the snake). If the snake has munched on a tasty polygon during the move, the number of total allowable actors in the snake increases, preserving the last actor in the snake for that move.

    So basically, I'm not "moving" anything...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Clever! Nice way to handle the issue! Can I cajole you into sharing the logic?
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I think I've shared as much as I can, seeing as I like this idea enough to try and market it on my own...

    You have the seed though...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Okay, The finished products are likely to be radically different anyway, due to the artwork and gameplay...

    I just wish that someone at Gendai would share some basic logic structures like these... It would be great to see everyone's takes on the classics!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    http://gamesalad.com/game/play/55218

    Here is a demo of the core functionality, moving by spawn. I'm certain you can work out the rest.

    Let me know if you have any questions...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Thanks, Barkbark00, you are quite kind! I appreciate your sharing this!
Sign In or Register to comment.