Universal build problem

DuesDues Member Posts: 1,159
edited September 2013 in Working with GS (Mac)
Hey guys,

Im banging my head to the wall right now because I cant get an universal build to work properly.
I have tried @DeepBlueApps way to do it and this happens:

http://img24.imageshack.us/img24/2097/c34chsmwsdqxuftngofuzr.mp4

As you can see at first my actor follows my mouse as it should, but when i change to legacy or iphone 5 mode it gets all messed up. I have set up the tossing code like taught in the cookbook vid found here:



I have also tried @voidedsky method but that ended up with massive tiling problems.

Anyone has a good way to make this work? Is it something in the tossing code that altered to get i to work? Or do you guys have any other suggestion for universal build method or do I have to live with the stretched art? :(

Comments

  • JagonAppsJagonApps Member Posts: 241
    hmm.. Well firstly unless you design your game to work at different sizes, then naturally your art will always be stretched.
    Second, I just tried my project I created with dragging and it worked fine...
    So here it is...hope it is what you are looking for :P

    https://www.dropbox.com/s/kxxanzmhv4kv7e3/Drag actor-JagonApps.gameproj.zip

    (also this thread is in the wrong category admins)

    Max
  • DuesDues Member Posts: 1,159
    edited September 2013
    @JagonApps

    Thanks! Ill check it out.
  • DuesDues Member Posts: 1,159
    @JagonApps

    I downloaded your file, thanks for taking time to set it up! What you did with the tossing, works for me too, but not when Im using the universal build method. Sorry. Thanks anyway!

    Anyone else that has any suggestions?

    I read that its best to start with an iPad project, so I did, but maybe that was a bad idea :(

  • UtopianGamesUtopianGames Member Posts: 5,692
    Start with iPad and use crop in the previewer to test then publish with overscan.

    Our mouse in the house has touch like yours and its universal using the default gs method, if you try and manipulate the camera ie custom UB then you will have problems with touch like in your video so in this case i would recommend the standard settings for UB and take the hit on losing some scene area on iphone 5.

    Here's a video of Mouse using various settings and still working properly.



    Darren.

  • DuesDues Member Posts: 1,159
    Thanks @DeepBlueApps so basically ill have to design my levels thinking of that its cropped of 128 pixels at the bottom and 96 pixels from the top am I right? :-/
  • JagonAppsJagonApps Member Posts: 241
    @Dues Oh dear, sorry I couldn't have been more of a help, I will probably end up needing this solution too then :P
Sign In or Register to comment.