how create an ad hoc and how publish my game now?

Hi,

It seems that some news goes too fast for me...
What happens to the "publish" button in the "publishing" page?
How to do an ad hoc now?

Thank you!

Comments

  • TheFrogeekTheFrogeek Member Posts: 97
    No body knows...
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    check out the cookbook, it's got a detailed walkthrough. There are also a bunch of videos on the 'new' method.
  • TheFrogeekTheFrogeek Member Posts: 97
    Thank you!
  • TheFrogeekTheFrogeek Member Posts: 97
    It seems that I have a problem.

    I followed this tuto:http://cookbook.gamesalad.com/tutorials/3/parts/12
    For me this is the same procedure since the last time I've updated my game, in august.

    But since 0.10.4 in my publishing page in iOS Universal, iPad, iPhone and iPhone categories, I can: generate or sign in (which open GS creator and... that's all) or Download App (And I don't understand what to do with the downloaded file)

    Where am I wrong.
    I'm French so maybe I didn't understand something.

    Any help?

    Thank you.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    You need to setup an apple developer account to make adhocs. See my videos. Click the link in my signature.
  • TheFrogeekTheFrogeek Member Posts: 97
    I already have an apple account.
    I watched your video, so if I understand, all the provisioning profiles and certificate I already have are no longer usable?
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    edited September 2013
    You need 2 provisioning files. One for development (for testing your app. This is not useable for publishing), and other for distribution (if your going to submit for i-tunes for publishing an app). This had confused me the first time I created them, maybe you used the certificate in a wrong purpose, need to be specific.

    When you download the app a window should appear what to do.. the third button should be "publish" which converts your app into a zip file. Then use the application loader to upload the zip file to itunes.. need to match certificates before this.

    Artist/Game Developer / Animator at your service..

  • TheFrogeekTheFrogeek Member Posts: 97
    1
    I have three provisioning profile:
    1 for GS Viewer
    1 for "my game" ad hoc
    1 for "my game" distribution


    2
    The third button is not publish, it's download.
    When I hit sign in: it opened GS Creator and that's all...

    As I said I released my game the 21/03/2013 and it was updated in August
    I know how to publish a game.

    But for now in the publishing page the third button isn't "publish", it is "Download".


    3
    If it can help. I've created my game on an iMac and 2 weeks ago I bought an MBP.
    So now I have 2 Apple computer at home. I don't have certificate for my MBP but I have one on my iMac (the one I used to create and to publish my game).

    Is it possible that something happened when I've opened my Portfolio on my MBP?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    when you hit the sign button GS needs to be open. If it is closed GS will open but do nothing, you'll have to hit it a second time.
  • TheFrogeekTheFrogeek Member Posts: 97
    @jomulcahy

    Your are my savior!! Thank you

    Thank you every one. Sorry for wasting your time!
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